nobody

joined 1 year ago
[โ€“] nobody@burggit.moe 3 points 1 year ago (1 children)

Dude... Dude wtf

[โ€“] nobody@burggit.moe 3 points 1 year ago

Legit!

Hence why I try to create community for specific things (like selfhosted, or /anime and /manga (Thank you to @xdd for taking that one ๐Ÿ™). There is literally no need for /anime2 for example. Makes things cleaner and we have a much better way to post/discuss etc.

Besides, i rather go to /anime than having to open /animeX (multiple tabs) to browse the same communities.

[โ€“] nobody@burggit.moe 3 points 1 year ago

Heck yeah, never tried doing it this way. will have to see what i can do with this :D Thanks

[โ€“] nobody@burggit.moe 2 points 1 year ago

Correct! you want to do it in txt2img first (render really good image). only THEN do you wanna upscale it (not via img2img as it will take a shit ton of time and change the image slightly). u want to do it via extras tab then, and then choosing a method to upscale. i can tell you exactly what you need, how to do it in future if u want. go with you step by step

[โ€“] nobody@burggit.moe 2 points 1 year ago (2 children)

first 2 strike me as emma watson for some odd reason.

[โ€“] nobody@burggit.moe 1 points 1 year ago* (last edited 1 year ago)

Going with what pinecone mentioned here, this is what i do most of the time. like 9.99/10 of the time.

Basically, hires fix > base resolution of 512x768 (by upscaling with 2, which will generate an end image of 1024x1536).

then u can move that gorgeous (but tiny resolution) image to your extras, to then get 5120 x 2880 or whatever resolution

PS: a cool method to use for horizontal images (like wallpapers) instead of vertical like phone wallpapers, is to switch the values. so instead of 512x768 u can do 768x512

[โ€“] nobody@burggit.moe 1 points 1 year ago (1 children)

If i recall you are talking about denoise strengh

[โ€“] nobody@burggit.moe 2 points 1 year ago* (last edited 1 year ago) (2 children)

You can always try upscaling without re-rendering the whole image. It will stay the same, but upscaled to a higher resolution. This is the method i use to upscale to big resolution.

example:

The above image has a resolution of: 5120 x 2880

Initial render was 512 x 768. So it keeps the whole image intact, no changes, but does the upscale on it. Mind you, any imperfections will stay in this method.

If you truely want to upscale with a re-render you can expect the image to slightly change. I never had luck keeping an image to stay the exact same when upscaling using img2img

[โ€“] nobody@burggit.moe 1 points 1 year ago* (last edited 1 year ago)

I got you!!!

spoilerModel: Rev (as you expected, using fantasy embeding)
Denoising: 0.55
Clip: 2
Hires upscaling: 2
upscaler: latent
size: 512x768
seed: 1070493286
CFG: 8.5
Sampler: Euler a
Steps: 40

~~Upscaled 4x (so 1024x1536 x 4)~~ See below [1]

Prompt: Beautiful, best quality, extremely detailed face, perfect lighting, fullbody, from above, bare feet, horror, horror fantasy.
Negatives: worst quality, low quality, monochrome, zombie, animal ears, tail, pointy ears, rabbit ears, dog ears, cat ears, watermark, username, patreon username, patreon logo, bad artist, bad hands

[1] Damn, i realized I didn't upscale it right. Here is a better version:
Original size: 2MB
New upscaled: 34MB

[โ€“] nobody@burggit.moe 1 points 1 year ago* (last edited 1 year ago)

I just downloaded the source and changed variables around. Working on adding an image now, which is giving me a pain in the ass to position xD coz i have to rebuild the project over and over to test.

Highly recommend building outside of docker if u want a quick test. I chose to stick with docker, which means every time i gotta create a new docker image just to see my changes, try to fix, repeat, etc.

Lemme know if u need help.

[โ€“] nobody@burggit.moe 1 points 1 year ago (2 children)

Nice :3 I use the same server, just changed a few things and different theme etc.

1
Paws~ (burggit.moe)
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