paultimate14

joined 2 years ago
[–] paultimate14@lemmy.world 3 points 2 days ago

Also a great point.

I'm not ruling anything out at this point. It could be a classic case of a greedy corporation pushing out the real artists in order to exploit the art. It could be that the devs (specifically the 3 guys involved in the lawsuit) got lazy after they got paid. It could be both, neither, something else entirely. Honestly with how things go these days I'm just grateful there hasn't been anything distasteful enough tl give me qualms about playing Subnautica.

[–] paultimate14@lemmy.world 46 points 2 days ago* (last edited 2 days ago) (3 children)

I don't believe for one second they are actually letting this guy do anything. He's a fall guy. He's going to get fired when something bad happens and they need someone to fire.

So either someone else is running it behind-the-scenes (like how Musk wasn't technically the head of DOGE) or the department ceased functioning (they could be inviting a terrorist attack as an excuse- go to war, declare emergency powers, cancel elections, etc).

Or they just actually gave this guy this job. But that just seems so incredibly unlikely.

[–] paultimate14@lemmy.world 8 points 2 days ago (4 children)

After the last decade or more of people complaining about greedy publishers forcing devs to release half-baked messes too early (Cyberpunk, No Man's Sky, etc), it feels like I'm living in a bizarro world to see so much criticism for a publisher delaying a game to (allegedly) make it better.

[–] paultimate14@lemmy.world 0 points 2 days ago

The public does not have enough information to judge the relative probabilities. Krafton has that information and has every incentive to release the game as soon as possible, and they still chose to delay.

[–] paultimate14@lemmy.world 2 points 3 days ago (2 children)

That's how bonuses work. If it was guaranteed regardless of how the company perfroms, it wouldn't be a bonus.

It is entirely possible that, even if they had released Subnautica 2 in its current state right now, it may not meet sales expectations and no one would get a bonus anyways. They could make a great game and the marketing team drops the ball- no bonus. They could market like crazy but the game sucks- no bonus. Data breaches or corporate embezzlement or world war- there are tons of factors that could prevent them from meeting those goals.

The amount is also important because it is being used by the position to try to support an argument that Krafton made this move in order to avoid paying the bonus. When in reality the cost of that bonus payment is probably a tiny fraction of what they are losing by delaying the game.

Personally I hate bonuses, and I have always advocated at my company for more of the payroll to be structured as salary. But other colleagues of mine really like bonuses. They like the increased reward and risk involved. It comes down to risk aversion, so I'm not going to call those people or employers evil or anything just because it's not my preference.

I'm also not defending Krafton's decision to replace the leadership and delay the game. Personally I suspect that they did so in order to add more monetization to the game, but that's impossible to know until reviews start to get published. I will say that no one should pre-order the game, but I would also say no one should pre-order any game. Why are people pre-ordering games at all?

And what if Krafton is right? What if the game is actually in a state right now that would disappoint customers? Seems like for the last decade every videogame community has been complaining about games being released as unfinished and buggy meses. No Man's Sky and Cyberpunk for example. Any time Nintendo delays a game, all their fans applaud and share the Miyamoto meme ("a delaged game is eventually good, but a rushed game is forever bad"). So I'm really surprised to see that a publisher has come out and admitted that they think the game needs more time to meet customer expectations and instead of applauding them for taking the loss the Internet is instead promoting these weird conspiracy theories that don't add up to explain how it's actually bad.

[–] paultimate14@lemmy.world 9 points 3 days ago (5 children)

The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025

The whole key to this is how the bonus is structured, and that is unknown still. They very well may have just been something like "10% of net profit, capped at $250 million".

If the whole cost of the game was JUST $250 million, that would put it in the [top-15](The $250 million bonus was due to kick in if Unknown Worlds hit certain revenue targets by the end of 2025) most expensive games we have official numbers for. This doesn't pass the smell test.

[–] paultimate14@lemmy.world 4 points 3 days ago (1 children)

Bloomberg reported that the bonus was tied to revenue targets. So the $250,000 estimate must be estimating significantly higher revenues for them in 2025.

What you posted is just the sales on 1 platform for 1 game, whixh came out in 2018 when games were cheaper.

[–] paultimate14@lemmy.world 1 points 3 days ago

Is it still more expensive if they just shelve it

Yes. Like, it's not even a question it's more expensive to delay it. First of all, they are choosing to pay for 6-12 months of extra development, which alone is probably several times more money than the bonus that they would have paid out. I don't know what their payroll is, but we don't need to know because math.

If the bonus was for 1/2 annual salary per person (which would be insanely high), then the cost of the bonus would be the same as 6 months of additional payroll. Meaning that with any longer delay than 6 months or smaller bonus structure than 1/2 of annual salary, it becomes more expensive to delay the game. Both of which are incredibly likely in my opinion.

And that's just salary. It's possible the studio was planning on laying people off after release, but more likely that they would have moved to a other project that is currently wrapping up pre-production. So this is causing a cascading effect unless they hire additional staff to catch up.

Then you have marketing costs. The rule of thumb in the industry is that half the overall budget is marketing. There are all sorts of contracts they probably had- digital stuff like banner ads on websites, on the console digital storefronts, partnerships with twitch streamers and YouTubers and review websites, physical stuff like cardboard cutouts and fliers. They may have started printing for boxes for physical releases (though I'm not sure whether this game would have had one or not). They may have started acquiring merch inventory: shirts and stickers and backpacks and flashlights and more perhaps. Some of these contracts they may be able to postpone or cancel, but they certainly aren't getting back 100% of what they paid.

And in all of this time they aren't getting the huge revenue spike they were expecting. The vast, vast majority of a game's revenue comes at launch (excluding live services, which this hopefully will not have). They need to survive another year on the trickle of revenue coming in from the sales of their other games, or Krafton may need to pump more of their own money into Unknown Worlds. Or debt.

[–] paultimate14@lemmy.world 23 points 3 days ago (6 children)

I'm at least willing to wait until it gets reviews to make a sound judgement.

I don't think the bonus would have been a big enough reason to delay the game. Delaying a game like this relatively last-minute and giving it an extra year of development is waaaay more expensive than the bonuses would have been. That's a gigantic revenue spike they were expecting to get this year and now have to push out to next year, and they may well end up paying out similar bonuses next year too.

My suspicion, from the history of Steve Papoutsis, is that Kraftom wanted to add in anti-player elements and the original founders refused. Probably micro transactions, or maybe even having a bigger multiplayer focus to make it closer to a live-service game. Some mechanism to get money from customers beyond the original purchase. I suspect crap like that will be reason enough not to buy the game when it comes out.

[–] paultimate14@lemmy.world 6 points 4 days ago

It only takes 1 badly made mod to make Skyrim unstable. I'm not sure what information you would be looking to gain from that.

[–] paultimate14@lemmy.world 1 points 5 days ago

That does not match my own experience.

Back in my day, I received a couple of demo disks packed in with my PS1, and I got a couple more through other means like magazines and the famous Pizza Hut promotion. Some games would include demos for other games too: Spyro and Crash Bandicoot used to do that a lot. Now that I think if it I don't remember ever seeing any cartridge-based demos at all for any Nintendo or Sega systems, even the later ones like GBA and N64. There were kiosks in public places, but I never saw anything intended for a consumer to have- carts were just too expensive.

By the PS2 era demos had mostly dried up. I have a God of War demo that came with a magazine and that's about it. I could only speculate as to why, but I suspect increasing game sizes and DVD's being more expensive than CD's may have been a factor?

I'll admit I stopped paying attention to demo's for a while, so maybe I missed a peak at some point from like 2010-2020. But nowadays Steam, the Switch, and the PS5 all have a category or filter option to look through demos. There's tons of indie games trying to get attention, and of course tons of shovelware too. But most of Nintendo's published games have demos on Switch. Scrolling through the PlayStation store I see EA sports games, Persona 3, Power wash Simulator, Ys, Diablo 4, FF VII Rebirth, Tekken 8, Crow Country., Chants of Senaar, Sea of Stars, Ghost Trick (I didn't even know that was on the PS5 lol), Like a Dragon, Resident Evil 4... So Square, Capcom, Sega, EA, Activision-Blizzard, tons of indies, and more. Sony is the only publisher whose absence I noticed, unless you count VR stuff. The number of demos available today is overwhelming, if you look for them.

[–] paultimate14@lemmy.world 53 points 5 days ago (3 children)

He probably "works" more than that, because for him his "work" looks like riding a private jet, golfing with business associates, fancy lunches and dinners, or sending emails from his phone on the beach.

view more: next ›