The true measure of a man is whether or not he's been bitten by a radioactive spider.
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If Wonder Woman doing over-the-top BDSM qualifies, then there are some even more prime examples on /r/outofcontextcomics I see that I think I'll submit.
Upon investigation, apparently there is an /r/outofcontextcomics on Reddit with years of submissions which can be sorted by top score and pillaged for comics.
No problem. I don't mind trying to help if you get stuck -- ComfyUI is more complicated to get going with than Automatic1111, especially if you're not familiar with how the generation works internally, as ComfyUI kind of exposes you to the inner workings more -- but I just don't want to try rewriting the zillion YouTube and webpages that cover the "here is how to get ComfyUI installed" process out there. I don't even know what OS you're using, and some of that setup is OS-specific.
Huh.
I guess they didn't go in much for curvature on the trigger back then.
Context (which I had to look up, since I haven't played Homefront):
https://en.wikipedia.org/wiki/Homefront_%28video_game%29
Homefront is a first-person shooter video game developed by Kaos Studios and published by THQ. The game tells the story of a resistance movement fighting in the near-future against the military occupation of the Western United States by a reunified Korea.
So, I'm not going to write up a "this is how to install and start ComfyUI and view it in a Web browser" tutorial -- like, lots of people have done that a number of times over online, and better than I could, and it'd just be duplicating effort, probably badly. You'll want to look at them to get ComfyUI up and running, if you have not yet.
My understanding is that if you install ComfyUI and load a workflow -- which I've provided -- and you're missing any nodes or models used in that workflow, ComfyUI will tell you. That's why I attach the workflow JSON file, so that people can use that to reproduce the environment (and should be able to reproduce this image exactly).
The workflow is compressed with xz and then converted to text for posting here, since the Threadiverse doesn't do file attachments on posts, with Base64. On a Linux system, you can reconstitute the workflow file by pasting the text in the spoiler section into a file (say, "workflow.json.xz.base64") and running:
$ base64 -d <workflow.json.xz.base64 | xz -d > workflow.json
There's an extension that I use that makes it convenient to download nodes in ComfyUI: ComfyUI Manager
https://github.com/ltdrdata/ComfyUI-Manager
It works kind of like Automatic1111's built-in extension downloader, if you've used that.
I think -- from memory, as I'm on my phone at the moment -- that I'm only using one node that doesn't come with the base package, SD Ultimate Upscaler, which is a port from Automatic1111 to ComfyUI of an upscaler that breaks the image up into tiles and upscales it using an upscaling model; it lets me render the image at 1260x720 and then just upscale it to the resolution in which it was posted. If you install ComfyUI Manager, you can use that to download and install SD Ultimate Upscaler and whatever else you might want in terms of nodes. Also provides an option to one-click update them when they get new releases.
I don't think that it can automatically download models, though it'll prompt you if you don't have them. I believe -- again going from memory -- that there are two models used here, the NewReality model derived from Flux, and the SwinIR 4x -- I probably should have used the 2x model as I'm scaling by a factor of 2, changed that in my most recent submitted images -- upscaler model.
You can google for either of them using their name, but NewReality is on civitai.com, which you'll need an account on:
https://civitai.com/models/161068/stoiqo-newreality-flux-sd35-sdxl-sd15
There are several versions of the NewReality model, based on various base models. You want to click on the right version, the one based on Flux 1D.Alpha; the default when you go to the page has the SD3.5Alpha version checked. Then click "Download".
That gets dropped into the models/checkpoint directory in the ComfyUI installation.
..I don't remember exactly where I got my copy of the SwinIR upscaler model, think it was from HuggingFace:
This is the homepage of the SwinIR upscaler, should also work, though looks like they use different filenames:
https://github.com/JingyunLiang/SwinIR/releases
The SwinIR_4x upscaler gets dropped into the models/upscaler directory in the ComfyUI installation.
You need to restart ComfyUI after adding new models for it to detect them.
If you haven't used a Flux-based model before, it can be slow, as a warning, compared to SD models that I've used.
If you've never done any local image generation before at all, then you're going to need a GPU with a fair bit of VRAM -- I don't know what the minimum requirements are to run this model, might say on the NewReality model page Civitai site. I use a 24GB card, but I know that it's got some headroom, because I've generated at higher resolution than I am here. Hypothetically, I think one can run ComfyUI on a CPU alone, but it'd be unusably slow.
Bridges ice up before roadways. When driving across a bridge, even if the roads are okay, be really cautious.
Heat pumps are also electric. The term that you guys want is "electric resistance heaters".
I would call Hades and pretty much anything people call an "action roguelike" a roguelite, but I have a hard time calling something not a roguelike for using graphics, even being pretty strict about the definition. Like, there are a number of originally-ASCII roguelikes that have tilesets. Those don't functionally change the game in any way than other than directly dropping the tiles in. Does that mean that Nethack-family games or Dungeon Crawl: Stone Soup aren't roguelikes?
My red lines are:
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Gotta be turn-based. Maybe I'd accept a purely forced-turn version of a turn-based roguelike, like Mangband.
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At least some element of procedurally-generated maps and loot that alters how one needs to play the game from run to run. I'd definitely call many games that still have many handcrafted maps -- Tales of Mag'eyal 2 or Caves of Qud, say -- roguelikes.
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At least the option for permadeath, and that that be the primary mode of play. Some Caves of Qud was originally permadeath-only, but added a mode that avoids it.
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Grid-based. Hex grid is fine, like Hoplite.
Those are Berlin Interpretation elements. In addition:
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Top-down view (or functionally-equivalent, like equivalent, like isometric). I wouldn't call a first-person grid-based game -- and there were a lot of 1980s and 1990s RPGs that used that structure -- a roguelike.
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Only direct control of one character at a time. I wouldn't rule out Nethack for indirectly-controlled pets or Caves of Qud for letting one switch which character the player's "mind" is controlling.
I don't think that I'd make it a hard requirement, but all good roguelikes that I've played involve a lot of analysis and trying to find synergies among character abilities or item or monster or map characteristics, often in nonobvious ways. That's a big part of the game.
Definitely in scope for the community, though.