the16bitgamer

joined 2 years ago
[–] the16bitgamer@programming.dev 4 points 11 hours ago

In the 30's and 40's resistances were everywhere and weren't always visible. Spreading the news or setting up infrastructure for resistance movements were just as viable as boots on the ground and protests.

 

Got myself a PolyDryer and was very confused why it included bowden tubes. But then I had an idea. Why not just include a mount for the tubes on my setup and use it to guide my filament into the printer. Love how well it turned out.

https://www.printables.com/model/1354587-slim-filament-guide-for-prusa-mk4

I went with Alma and was not disappointed

[–] the16bitgamer@programming.dev 3 points 3 days ago (1 children)

I love homebrew, I said that more to be a meme. Didn’t think they’d already do it

[–] the16bitgamer@programming.dev 2 points 3 days ago (3 children)

Vita port when?

 

Link for those who've yet to see it/sign the petition: https://www.stopkillinggames.com/

[–] the16bitgamer@programming.dev 4 points 5 days ago (1 children)

Local Send

Sends files between machine with very little hassle including iOS

5 is older so uses less resources

[–] the16bitgamer@programming.dev 3 points 1 week ago (2 children)

I’d personally aim for something like Civ. Long play sessions, but can be put down if needed

Maybe, it was a mystery

I print on its side. It’s more likely to twist on itself than break the layers.

I don't know much, other than I have a box of them at home which I used for my older designs, and kept with since I could buy them cheap enough in bulk.

Wanted to make them out of plastic because I wanted to save some costs and this is what I got. I also find it funny that I got the thread which has a 15.875TPI at the end of the day. Half of what I am use to.

[–] the16bitgamer@programming.dev 6 points 1 week ago (1 children)

Anything with sharp angles will be likely strip it. Spanner Drive heads might do it, but it's an uncommon type of screw bit.

[–] the16bitgamer@programming.dev 5 points 1 week ago (4 children)

These are the size of 10-32's... if their head strips you are putting a ton of torque on it.

 

If you wanna print it yourself, the model is here: https://www.printables.com/model/1348194-4n-threaded-flat-head-screws-and-nuts-10-32-equiva

Design to be a drop in replacement for 10-32 screws with a much, much higher pitch. These screws are extremely easy to print, is reliable enough that it can hold some weight.

If you wanna print this yourself, you need to make sure that the screw is sideways, so if it breaks it's no on the layer lines.

Using them in my own prints which had metal screws and they are holding quiet well.

 

If you wanna print it yourself, the model is here: https://www.printables.com/model/1348194-4n-threaded-flat-head-screws-and-nuts-10-32-equiva

Design to be a drop in replacement for 10-32 screws with a much, much higher pitch. These screws are extremely easy to print, is reliable enough that it can hold some weight.

If you wanna print this yourself, you need to make sure that the screw is sideways, so if it breaks it's no on the layer lines.

Using them in my own prints which had metal screws and they are holding quiet well.

 

The Subtractive Helix is broken and very buggy. But it is the most reliable way to get a screw and nut in the software.

 

Designed in FreeCAD. I wanted to make a customizable screw and nut for my designs. Took me (on and off) weeks to get this working. But now that it does, I kind of want to test it to see how strong it is.

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submitted 2 weeks ago* (last edited 2 weeks ago) by the16bitgamer@programming.dev to c/pcmasterrace@lemmy.world
 

This has been my reliable Power Supply for my Battle Station from 2018 until now. Today when I turned on my RIG, she didn't post... or do anything.

Tested this PSU on my older Motherboard, it didn't post, and when I took my SO's PSW it did.

I think my RIG will be fine, it was working with my older PSW. But only time (and a new PSW) will tell.

 

So, from my testing while PEI is a fantastic build surface for 3D Printing. It's longevity is rather lacking. I then watched a video from Makers Muse about using G10 for my print bed https://www.youtube.com/watch?v=g0PK4oXbJT8

Problem was (1) how to find G10 in Canada. The answer was look for it under it's industrial marketing name Garolite, which I was able to find. (2) How to make the bottom surface Matte and not ultra glossy. The answer was sanding it down, which had the added benefit of making parts stick better. (3) Sticking it to the print beds.

(3) is where I had a lot of problems. Since my only solution was to use paperclips. It worked on the mark 4 with a loss of 8mm around the print bed edge. However on the Mini it didn't work. 1) The original sheet was too thick, and 2) I needed the original Print Bed underneath for the bed leveling sensor to work.

However today I found my solution. Ripping off the PEI Sheet. It's just adheared with adhesive which once the PEI sheet is removed from, my Garolite sheet can be placed down on top of the original adhesive.

The results so far are fantastic. Garolite doesn't stick to PLA as good as PEI is when new and cleaned. However Garolite sheets lasts a heck of a lot longer and can be cleaned with heavy chemicals like Acetone without issues.

My Mini's bed isn't as levels as I thought it was. However it's nothing a bit of a disc sander can't fix :)

 

So a while back, I wanted to play Conkere bad furday. After doing some math I worked out that it was cheaper to get an Xbox One and Rare Replay, than the original game.

But now that I have Conkers, and a new box. I thought to myself. Hey isn’t this backwards compatible with 360. Which it was. But this lead me to another thought. Why deal with Ubisoft BS on PCs and their Client. Where older games force you to sign in to play them. When I could just have them on one box.

Which eventually lead me to acquiring this small collection. Total price is $155.88 CAD (before tax) and I know I overpaid for some of the later games. But it’s all on one system with no Uplay BS in my face.

Ac1 - $3

AC2 - $4

ACB - $8

ACRe - $8

AC3 - $12

ACB - $7

ACRo - $15

ACU - $10 ($7 more than i think should costs)

ACS - $13

ACC - $18 (shocked with this one)

ACOr - $20 (could’ve got it for $10 but got it on impulse)

ACOd - $20

ACV - $30 (again $10 over used)

 

On a note, Humble Bundle is amazing when you got loads of games at once. Owned this for years before I was in the mood to play it.

Call of Duty hasn't excited me since Blops back on the PS3. I was never into single player, and my attempt during Blops and Call of Duty 3 left me not wanting to play more.

However I was really in the mood for a WW2 shooter after my visit to a local war museum, so I thought. Hey why not. I had no expectations going in other than I wanted to play a WW2 shooter.

Starting the game up for the first time, I was impressed with the graphics and visuals. Aesthetically the game is toeing the line between realistic, and video gamey. Like on a wide shot of troops, it could be mistaken for real. Then when you see one of the handful of main characters it's like; "oh yeah, it's a game".

However functionally the first thing I ran into was the game bugs. This game came out in 2017, almost 8 years ago now. However I never realized how bad the "release now fix later" mentality was. The game endlessly crashed, and would need constant validation to work. I don't know if it's because of my rural broadband connection loosing packets. Or because the game corrupts itself. Maybe it was a Proton thing. But almost every mission I had to validate the game files for it to work.

When the game worked, though I had a good time. Shooting baddies was satisfying. The aesthetics mixed in with the gameplay was exactly what I was looking for. And the game had good variety. Though the game lost it's polish outside of the main game loop. That one flying section was awkward, same with the tanks and while the stealth sections aren't mandatory, it felt like it was.

The only other thing which didn't work for me was the story. Yea it's a work of fiction, and over the top all the time. I could suspend my disbelief and enjoy the action. Right up to the mid way point when the game pauses for long sections of time to focus on the stories "drama". This drama was there from the beginning, but I felt it was more subtle, or maybe tolerable compared to closer the end. There's also a b-plot about the protagonist's brother which was extremely predictable which I actually eye rolled when I saw it's conclusion.

With that said, I liked the epilogue, I liked the shooting, the level designs were great, and the overall story was good. I just think if you are in the mood to play some WW2 shooters that you should probably pickup an older title before this one. However if you do find this game on a discount or already in your library, I did enjoy my time with it. So if you are in the mood. It may be worth picking up.

 

Before I deep dive into my option about a game. I just want to preface that while some people believe that we should be forced into whichever house the sorting hat puts us in. We all can choose which house we feel we belong in. Like Harry in the first book, and in the movies and in this game So please keep this in mind since we are talking about a game here.

I've been playing the Harry Potter games since the PS1 and absolutely love the Zelda inspired games for the system and the RPG's for the GameBoy Color. PS1 Hagrid an all. When the games moved to the PS2 they were better, but never felt as polished and often times felt short. Where I lost interest was the DS game for Goblet of Fire and the Trophy folder games on PS3. I saw my sister play them, but even she just sticks with the early PS1 and 2 games.

So while I've not played them in a while I can say I've seen Hogwarts from when consoles could first render it. To when it could render it well.

I know I've been in the future for a while now. But the little kid inside of me never realized it until I was walking from Hogwarts Castle into Hogsmeade and I looked back upon Hogwarts castle. I was breath taking and beautiful. A sight I'd never thought I would ever see in my life, outside of recreations in theme parks or fan videos.

And I think that's a perfect way to describe this game, it is absolutely beautiful. Details are everywhere and a lot of attention was given to everything you will look at. Whether it's Hogwarts or Hogsmeade, a Dragon Fighting Tent or the Forbidden Forest. The game is a visual feast especially for long time fans of the series.

However to get to that point, you'd need to get through some of the more... unpolished aspects of the game. Combat.

Now combat in Hogwarts Legacy isn't bad, but I wouldn't call it good. Works well enough for the job it's suppose to do. But for the uninitiated, especially if you don't know what a Dark Souls is. It can be a challenge. Combat is effectively color coated spell attacks, dogging and parrying. Combo each and you have a fun system. Problem is, when every game was just mash buttons to win and you have many many non-gamers struggle to get past the tutorial. Myself included (even with my gamer cred). I eventually learned, but the reward wasn't satisfying. More enemies all looking similar with very little in the ways of weaknesses. By the second trial I just turned the difficulty down to easy and left it there for the rest of the game. Honestly it's probably the most fun when you set it to story only mode.

Since where the game wants you to be in the most is in the exportation of the open world... barf. Open World in video games is a fun idea. But for a story driven game like this... I just gets in the way. Don't get me wrong it's neat, but not a game where you are a student at school... which is where you are suppose to spend your time. Not in each and every hamlet around the castle and beyond.

And your reward for exploration... rare items and gear. I get it, but this isn't what I was hoping for in a Harry Potter game. I want a linear story, and that's here, but where I spend time at the school and maybe sneak out from time to time. Not all the time. Actually I don't think I've been to classes since the beginning of the year.

Honestly where Hogwarts Legacy could've improved was if it looked in the past, and borrow from it's contemporaries.

I am imagining a RPG style game, like the GBC harry potter games, with items purchased from a shop and all that. But with the Persona social aspects. Keep combat the way it is for those who like it, but toning down the difficulty doesn't need to ruin the parts of the experience. I think it would work and I'd probably buy it, and if no one makes it, I would... when I have time to make games again.

In hind sight though, despite there being potential to be a better game. What is here isn't bad. In contrast with previous games, this is the best Harry Potter game I've played. There's lots to do and to see. And while I am not a fan of the combat, I wont say that it's bad. Overall I do hope Avalanche games has another opportunity to make a new game, and WB Games lets them spread their wings.

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