[-] timgrant@ttrpg.network 8 points 1 month ago

I ran 2 tables in 4E, but when 5E came out they never wanted to go back.

It all came down to keeping track of all the powers, nobody liked that. They also hoarded their encounter and daily powers, rarely using them (and hoarding encounter powers doesn't make a lot of sense).

I was a little disappointed because the one table was about to hit their paragon paths, which seemed like fun, and the players seemed excited for. It's a concept I wouldn't mind seeing in a new game – it was a little like choosing a subclass at 10th level.

[-] timgrant@ttrpg.network 37 points 2 months ago

It's a great feeling.

But I have to admit, the good booze may have had as much to do with it than anything else.

And be careful not to bask in the feeling too much. Eventually you do want to get the party moving again. Once the weekend is over, folks may notice they "didn't do anything."

[-] timgrant@ttrpg.network 17 points 2 months ago

Rebel shareholders such as Alta Fox have been touting the radical concept of investing in the business, creating good products, and selling them.

You know, instead of screwing up relationships with long-term business partners, sending hired heavies to their fans' houses, and driving their customers to their competition.

So crazy it just might work.

[-] timgrant@ttrpg.network 13 points 3 months ago

A group of my players brought this up. I let them know that was fine, but the monsters would be able to return the favor.

We decided "the weave" determines the angle of squares (no diagonals).

[-] timgrant@ttrpg.network 17 points 6 months ago

That's the DM's wife.

[-] timgrant@ttrpg.network 47 points 6 months ago

Trick as old as the game Wizardry.

It's often better than making them fight their way back up.

[-] timgrant@ttrpg.network 25 points 7 months ago

If you think they’ll be too simple then it should only take your players about 20-30 minutes to solve.

That being 15 minutes to tell stupid jokes, and 15 more to burn down the building and leave.

[-] timgrant@ttrpg.network 11 points 7 months ago* (last edited 7 months ago)

Or step it up a notch. (And ya gotta wait until this comes up in conversation.)

Session 1: My Chaos Paladin tells party his goddess' name is Beth.

Session 2: Find magic sword, name it Beth.

Session 3: Tell party my goddess wants to be called Kate now. (Chaotics, ya know?)

Session 4: Explain that the goddess is OK if I still call my sword Beth, but I should name the next one Kate.

Session 5: Utter a vow of enmity: "For Kate's sake I stick my last Beth at thee!"

[-] timgrant@ttrpg.network 9 points 8 months ago

True Polymorph's duration is "until dispelled" if you concentrate for an hour. (That's hidden in the spell description.)

[-] timgrant@ttrpg.network 24 points 8 months ago

PSA: DM's, never imitate this

Back in the day, PC's would get strongholds and followers when they hit a certain level. Every crap DM (myself included) would think is was a great idea for monsters to sack one while the PC was away. It was never any fun.

When a player puts a little effort work into something, like a castle, house, or cart, don't trash it without their buyin. It's like a thief stealing their items when they were sleeping.

There are better ways to use these new settings in the campaign.

[-] timgrant@ttrpg.network 10 points 8 months ago

I'm a simple man, and will just ask for a AD&D 1e Unusual Sword +5 Holy Avenger, with an Intelligence of 17. Love me that 50% magic resistance in 5 foot radius, dispel magic at will, and +10 damage vs. Chaotic Evil.

Since I'm choosing, I'll assume optimum rolls for an "unusual sword", and take: All 14 extraordinary powers: charm person, clairaudience, clairvoyance, determine direction and depth, ESP, flying, heal, illusion, leviathan, strength, telekinesis, telepathy, teleportation, and X-ray vision.

Its Special Purpose should be slay "non-human monsters" disintegrating them on a hit unless they save (sure its special purpose should be slaying evil, but that's so restrictive. It should speak 10 languages.

Before I forget, it ought to match my alignment, so its ego doesn't overwhelm mine and make me stab myself or something. But maybe that's where the fun for the DM comes in?

They sure don't make 'em like they used to.

[-] timgrant@ttrpg.network 8 points 10 months ago

"You don't surprise people just by being insanely violent. Everyone already knows you're insanely violent."

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timgrant

joined 1 year ago