this post was submitted on 27 Sep 2024
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Disclaimer: this is purposefully obtuse.

Other effects in the game which explicitly state they kill you:

Shadows, succubi, massive damage, death saving throws, beholder death ray (notably not even their disintegration ray kills you), power word kill, vampires, mind flayers, night hags, drow inquisitors.

Clearly, if they intended for disintegration to kill you, they'd have said so. Since specific overrides general, and there is no general rule that disintegrated creatures are dead, I rest my case. QED.

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[–] timgrant@ttrpg.network 15 points 7 hours ago (1 children)

You're not dead when you're petrified, either, which can lead to some pretty interesting exploits, rules-as-written.

Petrified creatures count as creatures, not objects, so rules-as-written you can determine if a statue is a petrified creature by trying to target it with a spell that requires a creature for a target.

With the cantrip Poison Spray, you can check for petrified creatures without using spell slots or risking damaging the creature, since it would be immune to poison while petrified.

[–] Cephalotrocity@biglemmowski.win 4 points 3 hours ago (1 children)

I hate DMing for players smarter than me πŸ€¬πŸ€—

[–] timgrant@ttrpg.network 1 points 8 minutes ago

You can also safely check with Vicious mockery. The spell can target any creature, but only damages the target if it can hear, which "inanimate" things cannot.

On the other hand, Dissonant Whispers causes the target to hear (rather than hearing being a precondition as it is with Vicious Mockery) and with this you can kill petrified creatures, thus ensuring no spell casters return them to flesh-and-blood, without damaging the statue.

[–] JayDee@lemmy.ml 6 points 7 hours ago* (last edited 3 hours ago) (1 children)

Probably should go join the Thousand ~~Suns~~ Sons. They might set you up with some nice power armor.

[–] luciferofastora@lemmy.zip 3 points 4 hours ago (2 children)

Thousand Sons*

Also, pretty sure that it comes with a permanent controlling enchantment subjugating them to the next Sorcerer

[–] Maalus@lemmy.world 2 points 1 hour ago

If the speck of dust is sentient, then it's not really a rubricae. The suits of armor do nothing when not controlled

[–] JayDee@lemmy.ml 2 points 3 hours ago

Well, that's a small problem compared to being a pile of dust without power armor.

[–] savvywolf@pawb.social 6 points 8 hours ago

AI GM be like: "Yep. Seems legit."

I’m just going to swing for the fences with the always objectionable, β€œfiction trumps rules.”

[–] mindbleach@sh.itjust.works 1 points 7 hours ago
[–] Archpawn@lemmy.world 6 points 15 hours ago (1 children)

Why would it matter if it says you die? It's not like there's a rule that dead characters can't take actions. Or that they transform into objects. Or get sent to another plane of existence depending on who they worship and their alignment while leaving an object behind.

[–] iAmTheTot@sh.itjust.works 1 points 6 hours ago

Because if it doesn't say I'm dead, I'm not dead. QED.

[–] Kolanaki@yiffit.net 49 points 22 hours ago* (last edited 22 hours ago) (2 children)

My sister played a campaign as a sentient ham sandwich. She would love this.

Edit:

Lmao 🀣

[–] Avatar_of_Self@lemmy.world 6 points 17 hours ago* (last edited 17 hours ago) (1 children)

I've never played DND so I don't know if this is something you could pull off or anything but I'd probably be like

"I snort the fine pile of dust" and then, I don't know, there's some latent personality or intention there, so now we have to alternate playing my character between turns/minutes or something. It'd probably make for some great RP moments, especially if each personality couldn't remember very well what the other was doing previously. Maybe the class and abilities change with each person, which makes arming up appropriately interesting or a pain depending on how we handle it I suppose.

[–] Kolanaki@yiffit.net 7 points 17 hours ago

That would definitely fit right in at our table. Half the group is trying to break the game with their build, and the other half is trying to one-up the first half.

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[–] RampantParanoia2365@lemmy.world 11 points 17 hours ago (1 children)

*"Jesse, what the fuck are you talking about?"

Jesus, get the quote right.

[–] Comment105@lemm.ee 11 points 11 hours ago

That's not even in the scene.

https://www.youtube.com/watch?v=GX-m7UsCp3I

Here's what Walter actually says:

How are you doing?

...mumbling...

How are you doing?

You did the only thing that you could, I hope you understand that.

Any thoughts on what our next move might be?

Our next move. Our next move. Given the fact that at the first opportunity, Gus will kill us.

No, no, we bought ourselves some time, yes, but... The question is how much. He will be looking for another chemist.

Are you sure you're...

What do you mean?

What page is that?

[–] NakariLexfortaine@lemm.ee 121 points 1 day ago (2 children)

Ain't nothin' in the RAW that states a sentient pile of dust can't play basketball.

[–] FinalRemix@lemmy.world 45 points 1 day ago

All new straight-to-DVD film, "Air coughing fit"

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[–] seaQueue@lemmy.world 125 points 1 day ago (1 children)

OP you appear to be committed to (not) dying on this hill and I applaud you

[–] iAmTheTot@sh.itjust.works 75 points 1 day ago (1 children)

I like it RAW and wriggling!

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[–] logos@sh.itjust.works 6 points 16 hours ago

This is the real meaning of the exception that proves the rule.

[–] JackbyDev@programming.dev 4 points 15 hours ago* (last edited 2 hours ago) (2 children)

It doesn't kill you, it turns you into an inanimate object.

Edit: And objects aren't creatures.

[–] iAmTheTot@sh.itjust.works 5 points 15 hours ago (2 children)

Spells do what they say they do, and disintegrate doesn't change you into an object. Compare to True Polymorph, a higher level spell, which can creatures into objects.

[–] JackbyDev@programming.dev 1 points 1 hour ago

I agree that "spells do what they say" but a pile of dust is definitely an object, not a creature. That said, I'm willing to concede that it doesn't turn you into a object because it says one of the only ways to be restored to life is through True Resurrection which targets creatures. (And I don't feel like being so obtuse as to argue that the specific rule of Disintegrate saying True Resurrection allows the dust to return to life means it overrides the general rule of True Resurrection targeting creatures lol.)

[–] ICastFist@programming.dev 4 points 11 hours ago (1 children)

Ok, disintegrate transforms you in a pile of tiny objects if you get down to 0 HP when hit

[–] iAmTheTot@sh.itjust.works 0 points 6 hours ago

No? As I just said, the spell doesn't mention anything about changing your type.

[–] match@pawb.social 25 points 22 hours ago (1 children)

that's a lich that travels with his phylactery

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[–] MimicJar@lemmy.world 35 points 1 day ago (13 children)

The spell specifies you turn into gray dust. Unfortunately gray dust has no listed stat block.

Luckily it is mentioned in "Tales from the Yawning Portal", "The floor of this room is covered with a layer of fine gray dust and ash, three inches deep."

Based on the rest of the description you are restricted to the room in which you turned to dust and the only action you may take is casting " Minor Illusion", with the added restriction of all illusions must be humanoid.

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[–] goferking0@lemmy.sdf.org 16 points 21 hours ago (4 children)

Get the feeling it would be difficult to have a dust based strength character though. Hard to hold weapons/make attacks with them as dust.

Maybe wizard?

[–] problematicPanther@lemmy.world 2 points 7 hours ago (1 children)

Just have someone carry you around in their pockets, then throw you in the enemies eyes to temporarily blind them.

[–] goferking0@lemmy.sdf.org 1 points 5 hours ago

Blind possibly but would you get weaker the more dust lost?

[–] Ziglin@lemmy.world 2 points 10 hours ago

Still needs an arcane focus and the spell components could be problematic. Monk maybe? (A dextrous pile of dust gently (yet masterfully!) being blown at enemies)

[–] pyrflie@lemm.ee 17 points 17 hours ago (1 children)

"As you cross the street you take 1d4 of wind damage. Please make death saves."

[–] goferking0@lemmy.sdf.org 10 points 17 hours ago (1 children)

"it starts misting as you are traveling"

Roll to not get washed away

[–] pyrflie@lemm.ee 5 points 17 hours ago

Due to the failed Dex save you have been dissolved. Please make Con saves for drowning.

[–] Archpawn@lemmy.world 4 points 15 hours ago

Two-handed weapons require two hands, and one-handed weapons require a free hand to load. But you could use a one-handed weapon that you don't have to load. Or rather, you don't even need to do that, since no weapons are listed as being one-handed.

[–] Cephalotrocity@biglemmowski.win 80 points 1 day ago (4 children)

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

Why would you need to be "restored to life" if you weren't dead?

[–] iAmTheTot@sh.itjust.works 82 points 1 day ago (48 children)

Because you could later die. So a creature that has been disintegrated, and then later dies, can only be brought back by those means.

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