this post was submitted on 05 Aug 2024
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I think there’s something to be said for remasters adding in quality of life features (fast travel points, quick saves, online play, accessibility features). But yeah, a lot of full on remakes are cash grabs.
This may be an even spicier take than the OP but I think most of the time “quality of life” changes are unnecessary and can undermine deliberate game design choices. Adding accessibility features (actual accessibility, as in features that allow disabled people to enjoy games they otherwise would not be able to play, not accessibility in the way Consumers use it) are obviously good changes, but otherwise I don’t think added features in remakes often make for a better experience. Most games that get remade are games that were beloved in their day, and it’s not like those games got worse or anything, people just have different standards that lead them to expect a game from 20-30 years ago to play the same as one that came out today. And tbh, if I wanted to play games that feel like modern games, I would just play modern games…
This was nice in the Final Fantasy Pixel Remasters. I'm not a damn child playing muh vidja games on summer vacation anymore; just let me fast forward through the grindy bits like I would probably do if I were playing on an emulator.
I appreciated the maps and treasure counts too. The earlier games were especially maze-like and it saved me the hassle of a search
Yes! This definitely got me down an achievement-hunting rabbit hole, though. I've been stressing over FF5 because I'm up to the timed bit with several missable chests.
Oh yes that's a tricky part. There's a couple of blue magics to pick up too but that's just more stress lol