this post was submitted on 05 Aug 2024
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that's a really interesting illustration of how weird the fast-travel conversation is, isn't it? like it's an infringement on "realism" if you can magically zap between locations, but a random convenient trapdoor that doesn't have to account for how big the vault map is or the geology of the area is totally accepted
when i fast travel i just think it's a cut in the film and nothing note worthy happens as i normally made a trip. it generally fulfills the believability for a food meter and game time to change. i can accept that not everyone will find that to be enough illusion, but my point is we're all functioning on a level of it, which has a relationship to real world circumstances. real places take hours to get between, it's completely unfeasible for a videogame, so we're all operating on a plane of 'what am i willing to believe'
I think could synthesize convenience with realism with smart fast travel. Like in the Mojave Outpost Example. A fast travel option might be asking the NCR garrison at Primm to escort you up. It makes sense it would be uneventful then. Silt Stridors make sense because Morrowind was a functional society and it was just like catching a greyhound bus.
Because I think it really ties also into what you're fast travelling about. There wasn't really montage in LOTR where Gandalf travelled back and forth from Edoras and Minis Tirith to buy alchemy ingredients from the same two vendors. Which is turn probably more a gameplay problem I guess.
I'm going to keep coming back to Morrowind, but zapping back and forth between Guild halls felt easy and cosmopolitan. Like I can believe this important person would utlize teleporting this way. But then having to go to Dagon Fel or somewhere felt like having to catch a series of connecting flights to the middle of nowhere, it did make it feel like a challenge.
i completely get this but it's felt weird for this to work on a magic-senseless barbarian character yknow? you can buy scrolls but it seems like mechanic creep into the roleplay kinda. i'm sure somebody has played morrowind as a nord magickless strength guy but if it isn't viable for everyone it feels like an imposition. giving me the option to accomplish the game with 4 hours more of walking is not what i consider good game design lol
I'm really jerking Morrowind off today. But that's another thing Morrowind did well. It had multiple redundant fast travels. You want to get to Vivec? You can arrive by boat, by magic or by Silt Stridor.
Also where Fallout 4 was almost getting there. The Brotherhood had the Vertibirds and the Institute had the Relay. The minutemen and the Railroad however were kind of lacking (unless you destroy the brotherhood with them). Like they should have had their own fast travel system too. Like the Railroad has underground tunnels to bypass thing. The Minutmen can transport you by wagon between settlements. Something like that. Especially as it had a survival mode without fast travel.