this post was submitted on 05 Aug 2024
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Dread has tons of sequence breaks. Zero Mission is also bad at back tracking chances and Fusion was more linear.
Every single time Dread sent me down one of its little no backtracking sand trap slopes felt like it was spitting directly in my metroid enjoying face.
There's really only one time that Zero Mission locks you out of the whole map, when you get shot down and trapped in the space pirate area. Fusion is very linear on the scale of the whole game but gives you much more free range to explore within each area than Dread.
The melee counters were definitely the worst thing about Dread just like they were the worst thing about Samus Returns though.
I just didn't use em aside from bosses
There are tons of regular enemies that can only be hit after being countered. Plus, a bossfight is the second worst possible place for a mandatory QTE other than a cutscene, which Dread also does.