this post was submitted on 06 Aug 2024
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With how blisteringly fast and inaccessible the reactions needed for these games are, I can't wait to see the next one come out where you need literally microsecond accurate dodging on the right frames to beat the first boss
(I do love Soulsborne games but as someone with coordination and reaction issues, nothing since Dark Souls 2 has been remotely playable for me)
Elden Ring is for you. Just don't listen to what gamers say about how to play. Use every tool they give you and don't be afraid to experiment. Jumping attacks are very powerful and they greatly lessen the need for perfect rolling. Once I got the hang of how the new stats work n junk my build got so strong so fast I just stunlock everything. Magic, ranged, summons, poisons, bleed, freeze, sleep, kiting, knocking things off cliffs - all perfectly valid. It is definitely the best one since DS1.
The piss babies that whine about others playing Elden Ring wrong are honestly the worst part of the community. Elden Ring has been beaten by someone using a DDR floor pad, let's not act like there's any value or pride to be had in choosing to not use summons.
This goes for all of the games. The definition of "cheese" no longer means beating a boss through a glitch or exploit it now means beating a boss with non reddit approved mechanics.
I still throw dung over the capra demon boss wall cos fuck that dude.
I had a friend who refused to use summons and said he had to beat every boss "properly". He then quit the game while I finished it and had fun doing so.
I don't really get what the sense of pride is for. Nobody is watching you play how you like
If the game gives you summons and also beefs up the bosses and makes them way more aggro with longer combos than any game before, presumably it's because the devs balanced those fights around using summons but idk it's not like Miyazaki did an interview where he said he uses every item and summon he has access to
I've already made a post to this effect. The tools given in the game are more powerful than any prior its definitely intended amd balanced around using them.
Games that have a specific method of play are made with that intention aka bloodborne and sekiro otherwise souls is use mechanics until win.
They completely missed the point of the game. Nobody should trust the souls community's opinion on anything ever again.
The only legit run is played at RL1 as wretch with no fast travel and no graces and no potions and no items and no summons and if you crack a smile or enjoy yourself at all you have to restart
I do play Elden Ring but most of the time I'm getting carried through bosses by player summons, there's very few I can even keep up with even with NPC summons
Great game but it is an uphill battle, and there's no way I'm going after Malenia
Def try one of the OP builds. I lucked into my jumping attack build just by noticing I could stun stuff that way and it makes the majority of bosses completely trivial. There are also some like greatshield and health regen builds that make you almost invincible. I think next run I'm going to go full fatroll tank the whole playthrough.
Play a blocker-poker in Elden Ring. Dodging is barely thing you just stand there with your shield and block and poke all but the most biggest and telegraphed attacks. Super fun and also doesn't require much reaction time since the only things you must dodge are the huge telegraphed attacks. Big shield big poking weapon. It's ezpz and still lots of fun.
Might i suggest the fingerprint shield and pokey stick?. Its a tried and true method in every souls game to basically never need to dodge. Its how I beat the final boss in the elden ring DLC and was really easy and required only dodging 1 move the rest being blockable.
Although I do miss the ol Havels armour and face tank everything strategy from DS1. Manus vs standing still and swinging black knight greatsword