this post was submitted on 17 Oct 2022
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Gamers in the 90s and 00s were even more infuriating about chasing the newest trend then they are now.
It's like how people hated Wind Waker for being too cartoony because gritty realism was cool at the time.
Or how people thought every game should be an online multiplayer FPS after Halo cane out.
After Mass Effect came out and became the next big thing in like 2007, I remember seeing someone on a Pokemon forum say they wanted the next Pokemon to have renegade and paragon choices.
I guess the modern equivalent to this is everyone wanting open worlds and dodge rolls now.
There's a :capitalist-laugh: reason for this, though. Online multiplayer greatly pads out the amount of time players spend in the game.
What if every single second they spent in the game was monetised :cap-think: