this post was submitted on 28 Aug 2024
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As a kid I assumed no one knew how old these two were because they were mysterious ninjas, but it turns out Tecmo just redacted their ages in the English translation for obvious reasons. It's funny they went with this route instead of just bumping both characters up to 18 years old. I guess Tomonobu Itagaki refused to tamper with the sanctity of his precious DOA canon michael-laugh

spoilerI'm sad to report the PS2 version of DOA2 seems to be one of those early PS2 games that's interlaced to hell and back and will look like a jagged mess no matter how much you upscale it in PCSX2 ooooooooooooooh

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[–] UlyssesT@hexbear.net 8 points 2 months ago* (last edited 2 months ago) (2 children)

From what I understand, they also just immediately skyrocketed in popularity in Japan, instantly eclipsing old series regulars.

There's probably something to be said about how otaku tastes had changed so much from the late 90s and early 2000s into the mid-2010s that DOA's big-boobed pro wrestlers and ninjas didn't cut it anymore so Tecmo had to add moeblob children to keep up

What the fuck is going on? Pithy "material conditions" chants typically used to dismiss the content of entertainment under the banner of "let people enjoy things, entertainment has zero meaningful consequences for its consumers" fall flat here.

Other people with very similar economic situations elsewhere in the world seem statistically less likely to wake up every morning fantasizing about violating children. Treat defenders may not like hearing it, and they probably won't here, but ignoring the consequences of generations of increasingly normalized kiddie creeping in that region of the entertainment industry is ignoring a material condition, particularly the neurochemical consequences of the hedonic treadmill and the diminishing returns on dopamine hits tied to that. Also, neurons that fire together wire together, again a material condition of sorts, and an industry normalizing kiddie creeping as entertainment is facilitating that as well. not-immune-to-propaganda

[–] autismdragon@hexbear.net 5 points 2 months ago (1 children)

I mean like I said in my reply to the parent, I just dont process Marie Rose as a child lmao. I'm always blindsided when I see this discourse.

[–] UlyssesT@hexbear.net 6 points 2 months ago* (last edited 2 months ago) (1 children)

I strongly believe you are the outlier there; there's a reason the ages (and in many cases, the appearances and the voices/behavior/personalities) of those characters were made what they were in the first place. It's for titillation. It was intended to excite the targeted consumers. It sets a pattern and trend of further consumption.

It's only somewhat related, but the outrage when a Resident Evil remake aged up (and removed some childish traits from) a particular character and removed the creepshot gimmick as well, the usual hogs squealed with outrage about it too.

https://www.thegamer.com/resident-evil-4-remake-idiots-mad-ashley-upskirt/

[–] autismdragon@hexbear.net 5 points 2 months ago* (last edited 2 months ago) (1 children)

Yeah I didnt process original Ashley as a child either, and in that case I was right because she was always canonically 20 lmao. I do prefer the remake changes though.

I do agree that theres a trend worth noting I guess, that the coomer stuff was originally characters that looked like Kasumi and now is characters that looke like Marie Rose. I just... wouldnt have noticed it that way because my brain doesnt process her that way. Namco is probably intentionally baiting for that though. I just didnt think of it. So it confuses me. Subjective experiances I guess.

[–] UlyssesT@hexbear.net 5 points 2 months ago (1 children)

Ashley in particular was an edge case where she wasn't labeled as a child but was given child-like dialogue lines and mannerisms (and to some extent, appearance), but it was the first one that came to mind where dialing back that particular setting of the dopamine treadmill in the remake was noticed, and caused outrage.

Subjective experiances I guess.

It's a numbers game for the corporations making these. The specific choices they make are often done with massive teams of marketing data researchers and the like, and what you may like in a character may not even be the intended appeal that they were going for when it came to mass appeal with an increasingly ravenous freeze-gamer demographic.

[–] autismdragon@hexbear.net 6 points 2 months ago (1 children)

Yeah. Guess I'm losing the macro implications in the jungle of my micro experience with it.

[–] UlyssesT@hexbear.net 5 points 2 months ago* (last edited 2 months ago)

Big corporations are all about the macro implications of every decision, even stuff that seems absurd like saving a few pennies by having a cheaper version of an essential part of a vehicle that can crash the vehicle if it fails... or something catastrophic like "no-knock" lead added to gasoline for generations or partially hydrogenated soybean oil added to food to somewhat extend shelf life at the cost of long-term human health.

Those are more extreme examples, but ones where it looks different when zoomed in, but when zoomed out enough, the pennies add up, especially if paying the fines or bribing the judges/congresspeople is cheaper than reverting the cheaper/more profitable choice.

There's a reason so many anime/manga/video game makers make demographic-targeted decisions to sexually objectify characters at as young an age as they can get away with: it's what they've already primed their primary intended consumers to expect, and that's reliable revenue.

[–] robot_dog_with_gun@hexbear.net 4 points 2 months ago (1 children)

underage on paper characters who look and act older was so kids could relate to the characters, idk what's behind the loli thing, 4000 year old dragon is a pretty old meme, feedback loops in marketing somewhat explain the proliferation but not the root social causes.

[–] UlyssesT@hexbear.net 6 points 2 months ago* (last edited 2 months ago) (1 children)

That isn't always the case.

Fire Emblem had some very questionable "4000 year old dragon" type characters as breeding stock that had child-like dialogue, for example.

but not the root social causes

I wasn't going there to begin with. I was talking about the proliferation and normalization of those trends and how they interact with the consumers that continue to expect more of them while also getting effectively trained for that expectation. It doesn't even truly matter anymore how it may have started as much as it matters how it happened, continues to happen, and in the case of kiddie creeping gimmicks in entertainment, how the trends demand more of the same whenever possible to maximize profit from the audience primed for it.

[–] robot_dog_with_gun@hexbear.net 4 points 2 months ago (1 children)

yeah i meant like shonen anime main characters

[–] UlyssesT@hexbear.net 4 points 2 months ago* (last edited 2 months ago) (1 children)

As far as I know, shonen anime main characters aren't typically sexually objectified as a primary marketing gimmick.

EDIT: Seems that apparently they often are. I didn't know; haven't seen enough of them.

[–] GarbageShoot@hexbear.net 7 points 2 months ago (1 children)

My friend, what are you talking about? Have you seen the main female characters in shonen anime? Almost all of them are significantly sexually objectified. My Hero, Fairy Tale, One Piece, you name it.

[–] UlyssesT@hexbear.net 1 points 2 months ago

Have you seen the main female characters in shonen anime? Almost all of them are significantly sexually objectified. My Hero, Fairy Tale, One Piece, you name it.

Apparently not nearly as many as I should have. Not really my jam overall, so I didn't know.