this post was submitted on 01 Sep 2024
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The movement kind of looks absolutely rancid to me, but I also genuinely despise all of the modern genre of "movement shooters" where you have a massive pile of free options that makes your character bounce and jitter all over the place and that's the obvious ideal playstyle in a firefight.
It's my main boomer video game take, I think every new button you add to make your character do some new movement option is directly detrimental, there's no need for anything beyond jump and crouch, the rest should be interactions between those buttons and game actions.
yeah what I'm most sad about is it seems like a continuation of the overwatch "press shift to rocket jump" formula, represents a dumbing down of movement mechanics compared to TF2 instead of building on it.
Definitely, also putting everything on cooldowns without any kind of shared resource is a dumbing down on top of that, in TF2 you'd for the most part have to spend both ammo and health on it(or directly swap out a damage dealing weapon), while in DOTA you'd have mana too to be concerned about.