Pretty sure you would get all the substance from watching Taxi Driver and then The King of Comedy.
Huldra
There is something morbidly funny to me in the Zionist line that Yahya Sinwar "died like a dog." Basically just confessing that they regularly kill dogs using drone surveillance and tank shells.
It never looks quite good to compare the killing of your enemies to killing a dog, but if you're gonna use it it needs to be embarrassing for the victim and not your own side, like death by starvation or just plain execution.
That looks like curiosity rather than fear.
There's like one German general that people generally know about and he's literally the one that didn't understand logistics and also got involved in a coup plot.
So frightened by literal sticks and stones thrown at their stupid drones by a one armed man, that they resort to shelling the building.
You can move a pot or pan around pretty well on an induction, the only annoyance comes with dogshit "smart" features that beep and turn stuff off automatically without your control.
I think there just plain is a valid argument for both personal and collective safety to move away from open flames and inflammable gas supplies in average homes.
Whatever chuds are mad about with the SH2 Remake is definitely not caused by the project being treated like art, maybe besides the grander point but that game is a capital P product.
Really they should be happy they get a game designed from the outset to provide the player with x amount of gameplay for the price tag.
Well yeah, but it's more about the principle of it, he's supposed to be a ZA/UM old guard and that was part of his value in being in the documentary, so it's not as if being fired should be a radicalizing moment.
Basically I think he appears a bit too flexible, the radical rhetoric comes off leaning more towards branding than deep principle.
I don't really remember that tune coming out of Tuulik when he was still holding on to ZA/UM during the documentary lol.
Pretty big shift from meekly suggesting that maybe Kurvitz could get a license to keep writing in the Elysium world.
But whatever, they are making video games, time will tell if it will be interesting or not.
I'm probably a bad person to try and explain what to look out for in the remake compared to the original because I think the remake fundamentally has boring generic design for the gameplay. I think the original game has a unique experience with the atmosphere and the general traversal of the world, with the camera oftentimes deliberately forcing you to head towards unknown areas that you can't fully scout ahead of time, and a lot of the moment to moment scares within the gameplay rely on that, also it uses wide angles to emphasise isolation in a lot of the outside areas while using close ups to emphasise the cramped indoor spaces.
As far as the combat gameplay goes it does seem like that's more of a draw for you so I definitely see how Signalis would work better, and the new remake might work better just by virtue of following very blatantly in the footsteps of RE2 and RE4s remakes with tactical locational damage as a pretty critical part of crowd management, from what I've seen.
Probably more a combined campaign of intimidation towards leftists and the MENA minority populations, and then a circular self justification for legal crackdowns and police campaigns against them.
A lot of the hate was probably just nostalgia rage combined with Ava being kind of the annoying bratty kid archetype and doesn't really do anything except talk at you on comms in a game that already has way too many annoying people on your comms all the time.
But really she's far from the worst character in that regard, it's just that the more annoying characters like Vaughn are shielded by being returning characters and also not a girl with short hair dyed blue or whatever. Basically just became the easiest target to complain about.