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Definitely better. I play tabletop RPGs (D&D, Pathfinder), and technology has allowed us to do all sorts of things that would be challenging in a physical medium. We can create detailed maps with lighting effects, sound effects, and triggers. A lot of the more tedious parts of the game such as initiative and health tracking get automated, and applying damage and healing is as easy as clicking a button while having a unit selected. And to top it all off, we're not restricted to playing with the people around us and physically getting together. You can sit at home in your PJs and just hop into a Discord call to play with your friends. I'm truly grateful for it because I was able to continue playing Tabletop RPGs with my sister when she moved 1300 miles away to live with her then boyfriend, now husband.
My issue with all that tech is now I can't find players who are willing to meet up in person.
Probably aware, but sometimes local gaming tabletop gaming ships will have signups. I've also seen FB groups for regional areas.
My issue, as a younger grognard, is that point and click character builders and sheets have led to a lot of players who don't actually understand how to play the game without their buttons. They don't get what I mean when I say "roll a spell attack" unless they have a button that does it. They don't get how to build a character outside of something like D&D Beyond where it does everything for you.
The part it made worse is having to purchase things twice. Either physical book or as part of the VTT. I do only book and copy everything in. Worth it for me but you can lose your digital everything
If you strip the DRM and keep a local copy of your digital content, you are no longer at the mercy of whatever services the provide it. Then you can keep a backup in case something happens to your primary copies.
That's true but lot of work. Still not worth buying another copy.
(I did this for the digital only content from Dragon's of Icespire Peak)
Right, I refuse to get sucked into DND beyond it any other service, we played fine before it was a thing, no need to pay to play this game. Also with all the free content available no need to buy anything apart from basics like player's handbook & DMG, though PDFs are online.
I love being able to find all rules online for quick reference, but Pathfinder has always had this for free. I will still get books because it's more fun to read and keep.
I've considered switching to Pathfinder due to this and other stuff wotc has been doing in recent years. Just I have everything I need to run games for the foreseeable future without any cost. Also I'm a bit lazy, learning a new set of rules.
It's a totally different game to play. But it's great for players to have all the rules on the official website.
I prefer to have a printed copy over a digital one for the simple reason of bookmarks. If a game is rule-heavy, I will have multiple bookmarks in parts I need to reference often. And having the bookmarks visible to me in the book does make it easier to remember which one is which section.
I love having physical books for most things. It's just the little things like exact spell wordings around needing to see a target or components. Same with exact languages of class features for edge cases.
I always use my books for prep and when I'm running my character. When DMing it's nice to have a quick reference