this post was submitted on 23 Sep 2024
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Gaming

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[–] spacemanspiffy@lemmy.world 50 points 1 month ago (4 children)

SMB2 doesn't have to be a like other MArio games to be a superb game.

https://yt.artemislena.eu/watch?v=Os0zmiMfRjM

I'll listen to this any time, any day.

[–] OpenStars@discuss.online 16 points 1 month ago

For anyone that needs the YouTube link (from which you can convert to whatever): https://www.youtube.com/watch?v=Os0zmiMfRjM.

[–] captain_aggravated@sh.itjust.works 2 points 1 month ago (1 children)
[–] Speculater@lemmy.world 4 points 1 month ago (2 children)

I'm just going to say it, Adventures of Link is objectively a horrible fucking game with apparently no direction. I've sunk 50-100 hours on the original Zelda. Maybe 5 on the sequel? 4 of them trying to find a silver lining.

[–] Kolanaki@yiffit.net 2 points 1 month ago* (last edited 1 month ago) (1 children)

Did you know that a shitton of RPG elements first came from Adventure of Link and are still present in modern games? That's the silver lining.

[–] ICastFist@programming.dev 2 points 1 month ago

I wish they'd bring back transforming into a faerie to skip everything inside dungeons and wrong-warp everywhere

I think Adventure of Link could be fixed. There's a lot of shit that's "Nintendo Hard" aka unfairly punishing. I think the bones of the thing are okay, but there's a lot to repair.

[–] Mojave@lemmy.world -1 points 1 month ago (1 children)

It's just another side-scrolling platformer. It is like all the other Mario games

[–] okwhateverdude@lemmy.world 14 points 1 month ago (1 children)

That's a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn't just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.

[–] Mojave@lemmy.world -2 points 1 month ago

It's the "2nd" game. And it's just an iteration on SMB1. You can say SMB1 isn't like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren't side-scrollers, there is no "ending" to them, they are actually different.