this post was submitted on 23 Sep 2024
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Gaming

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[–] spacemanspiffy@lemmy.world 50 points 1 month ago (4 children)

SMB2 doesn't have to be a like other MArio games to be a superb game.

https://yt.artemislena.eu/watch?v=Os0zmiMfRjM

I'll listen to this any time, any day.

[–] OpenStars@discuss.online 16 points 1 month ago

For anyone that needs the YouTube link (from which you can convert to whatever): https://www.youtube.com/watch?v=Os0zmiMfRjM.

[–] captain_aggravated@sh.itjust.works 2 points 1 month ago (1 children)
[–] Speculater@lemmy.world 4 points 1 month ago (2 children)

I'm just going to say it, Adventures of Link is objectively a horrible fucking game with apparently no direction. I've sunk 50-100 hours on the original Zelda. Maybe 5 on the sequel? 4 of them trying to find a silver lining.

I think Adventure of Link could be fixed. There's a lot of shit that's "Nintendo Hard" aka unfairly punishing. I think the bones of the thing are okay, but there's a lot to repair.

[–] Kolanaki@yiffit.net 2 points 1 month ago* (last edited 1 month ago) (1 children)

Did you know that a shitton of RPG elements first came from Adventure of Link and are still present in modern games? That's the silver lining.

[–] ICastFist@programming.dev 2 points 1 month ago

I wish they'd bring back transforming into a faerie to skip everything inside dungeons and wrong-warp everywhere

[–] Mojave@lemmy.world -1 points 1 month ago (1 children)

It's just another side-scrolling platformer. It is like all the other Mario games

[–] okwhateverdude@lemmy.world 14 points 1 month ago (1 children)

That's a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn't just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.

[–] Mojave@lemmy.world -2 points 1 month ago

It's the "2nd" game. And it's just an iteration on SMB1. You can say SMB1 isn't like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren't side-scrollers, there is no "ending" to them, they are actually different.

[–] TrickDacy@lemmy.world 35 points 1 month ago (1 children)

Super Mario 2 was a great game. The fact that it's weird is what makes it good.

[–] Nuke_the_whales@lemmy.world 4 points 1 month ago

It's just a dream, that's why it's super weird

[–] You_are_dust@lemm.ee 34 points 1 month ago (2 children)

The argument that it's not a real Mario game is a bit silly really. There are long standing pieces of Mario lore that came from Mario 2. Luigi being taller and more slim, Peach being able to float, shy guys came from Mario 2 and they are a staple enemy in certain other games and Yoshi games.

[–] Snowpix@lemmy.ca 13 points 1 month ago (1 children)

Bob-ombs, multiple variants of Shy Guys, Birdo, and Pokeys all originated in DDP. All of those besides Birdo have been mainstay enemies ever since.

[–] You_are_dust@lemm.ee 5 points 1 month ago (1 children)

I think Birdo is under represented in the games. I'd love to see Birdo in more than just as a character for multi player games like Mario Kart.

[–] Snowpix@lemmy.ca 2 points 1 month ago
[–] caseyweederman@lemmy.ca 2 points 1 month ago

And Final Fantasy Legend II isn't even a Final Fantasy game!

[–] Maultasche@lemmy.world 23 points 1 month ago (1 children)

While it is a reskin, this version was released in Japan as Super Mario USA.

[–] PlasticExistence@lemmy.world 26 points 1 month ago (4 children)

And furthermore the enemies and several other elements from SMB2 appear throughout the Mario universe to this day. Shyguy, anyone?

[–] aeronmelon@lemmy.world 11 points 1 month ago

And the character select mechanic was revived in recent Mario games (New SMB, 3D World, Wonder), including each character having a unique trait.

[–] Maultasche@lemmy.world 9 points 1 month ago (1 children)

And Birdo. Mamu on the other hand ended up in Zelda.

[–] samus12345@lemmy.world 5 points 1 month ago (1 children)

Which makes more sense than you'd think, since Link's Awakening takes place in a world dreamed by the Wind Fish and Wart was from Subcon, a land of dreams.

[–] Maultasche@lemmy.world 3 points 1 month ago

They should have brought him back in Phantom Hourglass

[–] Snowpix@lemmy.ca 2 points 1 month ago

Bob-Ombs and Pokeys as well.

[–] ICastFist@programming.dev 1 points 1 month ago

Does that damn mask appear in other games? It always gave me the creeps back when I was smaller, like the angry sun in SMB3

[–] Mango@lemmy.world 20 points 1 month ago

If I had a nickel for every time I heard about this, I'd have 10¢ just this week. It's not a lot, but it's weird that it happened twice.

[–] Thorry84@feddit.nl 19 points 1 month ago

It isn't just a reskin, there are a lot of differences. One of the biggest is there is no run in Doki Doki. That makes the experience extremely different from the running and jumping action of Mario.

[–] DaMonsterKnees@lemmy.world 14 points 1 month ago

Is this about the turnips, cause I swore to return them, I just forgot?!

[–] Nuke_the_whales@lemmy.world 11 points 1 month ago (1 children)

By far one of my favorite Mario games. The music is always stuck in my head

[–] zarkanian@sh.itjust.works 5 points 1 month ago* (last edited 1 month ago)

The level design is fantastic. The original Mario Bros. 2 feels like a romhack of Mario 1 designed to troll you. It's like the final boss of Mario games.