this post was submitted on 11 Oct 2024
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[–] TachyonTele@lemm.ee 122 points 1 month ago (3 children)

You'll be hard pressed to find any games that have better water physics than this game.

[–] SpacePirate@lemmy.ml 53 points 1 month ago (3 children)

Only issue with the technology is that the waves were not dynamic; they were deterministic/the same every race.

[–] tiramichu@lemm.ee 66 points 1 month ago* (last edited 1 month ago)

From a speedrunners' perspective, that's a blessing, not an issue!

[–] TachyonTele@lemm.ee 22 points 1 month ago* (last edited 1 month ago) (1 children)

That's true. They triggered different waves depending on your location.

But I'm willing to bet any recent games that focus on water do the same thing, just with bigger areas, and a few more trigger types.

[–] DarkCloud@lemmy.world 12 points 1 month ago (2 children)

Random seeds are pretty easy to do these days.

[–] TachyonTele@lemm.ee 5 points 1 month ago

Yes they are. Not what I was talking about though

[–] grrgyle@slrpnk.net 2 points 1 month ago

Harder to quality control for though

[–] jballs@sh.itjust.works 21 points 1 month ago

If you played multiplayer, that made it even more fun. Being in first place meant you'd trigger certain waves, but then that could fuck up or really help someone behind you.

[–] cyborganism@lemmy.ca 21 points 1 month ago (1 children)

For real. They really went all out on the water.

[–] GuyDudeman@lemmy.world 7 points 1 month ago

Weird… the game has barely anything to do with water in the first place!

[–] danc4498@lemmy.world 13 points 1 month ago

I loved how the water was a part of the course, just like the track. It never changed no matter how many times you play it. My fastest times were based on knowing where the waves are going to be as I’m coming around a corner.