this post was submitted on 24 Nov 2024
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The gambit system was significantly more involved and allowed combat to proceed in near real time. Very stark change from 10.
Also, 12 had political intrigue as a backdrop, but it was all on rails. This wasn't Crusader Kings. Nothing you did influenced the outcome.
It ended up being button mashing in practice. But you had more real time control over the character than in any prior version. Much closer to a Zelda style of combat than a traditional FF.
The shift in gameplay was so stark they basically never finished the story. By the time you're in the third act, you can practically see the stage hands pulling ropes in the background. The dramatic, expansive open world they lay out in Act 1 collapsed into a few repetitive hallways and clumsy boss battles by the end.
All that so you could do a half assed implementation of Kingdom Hearts.
They even released a movie and an anime series to do world building! And it all got flushed down the drain by the end.
12 is linear with only one ending yeah, but its politics are remarkably grounded and well-integrated into its world. It's light on the crystal, magic, divinity stuff and heavy on the geopolitical. Out of all the FF games, Ivalice is the setting that's the most thought through imo.
Regarding 15, it's funny how the combat mechanics are most relevant in comrades where targeting weak points to break them actually matters. And this might just be how I played the game, but I didn't mind the shift toward the end. I got my fill of wandering, camping and questing before I set sail so the oppressive hallways came off as a purposeful artistic choice to set the tone. Like, the road trip has ended, the boys are in enemy territory, they're being obviously manipulated by Ardyn, and there's nothing they can do about it. The miserable way the boys are restrained into realizing the worst ending feels thematic.
The OVA and movie came out before the game released, didn't they? I'll admit, I liked them but I'm also a massive FFXV fan so that might be apologia.