this post was submitted on 24 Nov 2024
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12 is linear with only one ending yeah, but its politics are remarkably grounded and well-integrated into its world. It's light on the crystal, magic, divinity stuff and heavy on the geopolitical. Out of all the FF games, Ivalice is the setting that's the most thought through imo.
Regarding 15, it's funny how the combat mechanics are most relevant in comrades where targeting weak points to break them actually matters. And this might just be how I played the game, but I didn't mind the shift toward the end. I got my fill of wandering, camping and questing before I set sail so the oppressive hallways came off as a purposeful artistic choice to set the tone. Like, the road trip has ended, the boys are in enemy territory, they're being obviously manipulated by Ardyn, and there's nothing they can do about it. The miserable way the boys are restrained into realizing the worst ending feels thematic.
The OVA and movie came out before the game released, didn't they? I'll admit, I liked them but I'm also a massive FFXV fan so that might be apologia.