this post was submitted on 02 Dec 2024
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I dunno about favorite era overall but the transition from beautifully crafted pixel art sprites in fighting games to... this... will never not be a tragedy to me.
Technically, Skullgirls exists but yeah, it's outta the reach of many indie game dev
Truly a lost artform.
I don't think they can really compare to godlike sprite art like 3rd Strike et al, but I have come to appreciate the current trend of super vibrant & detailed 3d models in fighting games. The last two Guilty Gears, Dragon Ball FighterZ, GBVS, & Street Fighter 6 are some of the best since they don't aim for any sort of photorealism and embrace style. I absolutely love all the squishing & stretching of models ArcSys does to make super animations come to life
I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy: