this post was submitted on 02 Dec 2024
56 points (100.0% liked)

askchapo

22836 readers
139 users here now

Ask Hexbear is the place to ask and answer ~~thought-provoking~~ questions.

Rules:

  1. Posts must ask a question.

  2. If the question asked is serious, answer seriously.

  3. Questions where you want to learn more about socialism are allowed, but questions in bad faith are not.

  4. Try !feedback@hexbear.net if you're having questions about regarding moderation, site policy, the site itself, development, volunteering or the mod team.

founded 4 years ago
MODERATORS
 

For me it was encapsulated by doom 3 for the most part. Games with strong dynamic shadows like splinter cell chaos theory and stalker with a mix of shiny specular effects is timeless for me. When I go back to these games the shadows still feel as good as they did when they came out and the lighting perfectly crafting the mood. A lot of modern games now even though their fidelity on paper is much better just always feel extremely flat to me and don't pop out of the screen like they used to. It seems like they're missing contrast and UE5 seems to make this even worse where all the games using it just look like mush

you are viewing a single comment's thread
view the rest of the comments
[–] TheDrink@hexbear.net 8 points 1 month ago* (last edited 1 month ago)

Late 2D art for me. While the early Playstation era has a lot of god-awful looking early 3D games, it's also home to many of the best looking 2D games of all time. Some modern titles can get close to the level of quality those games had but even the best modern pixel art just isn't the same as what the industry was capable of back then because there was an entire development pipeline for 2D art that doesn't exist anymore.