this post was submitted on 02 Dec 2024
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I think the PS2 era had the perfect balance between fidelity, fun, creative limitations, and requiring fewest people to create. Previous eras were plagued by early hardware limitations (plus learning curve for 3D), and later eras grew so graphically intense it required armies of artists.
I so wish the PS2 was accessible enough for indie devs to make games for it the way that Gameboy, NES, and some older consoles are. I know it's nostalgia speaking, but that really was the pinnacle for me.
Maybe it's nostalgia, but I agree that it was a sweet spot for game development. Developers and artists were more confident with making games in 3d, and they could do it cheaply enough that even big companies would publish pretty experimental games.
Then the shift to HD happened a budgets and dev times skyrocketed, leading to the dreaded Brown and Bloom "Realistic" Third-Person Shooter with a bald protagonist.