this post was submitted on 22 Jan 2025
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Is there anything the MMO crowd is looking for that could be accomplished by an indie studio, or is the draw tied to the huge wealth of content that FFXIV and WoW have?
Raph Koster's studio for Stars Reach is indie. Looks like they have an unlaunched kickstarter: https://www.kickstarter.com/projects/starsreach/stars-reach
The draw of mmo's is different for a lot of different players. For some it's the dungeon loop. For some it's the questing. For some it's the social aspect (for me it is this) of creating guilds and making a name for them in the community.
I don't think this is true anymore. A lot of indie studios have made mmos, some successful. AAA games these days have ballooned in cost to make to the point that they average 200m - 300m. Lost Ark cost $80m to make. So as far as comparing mmo budgets to AAA game budgets the mmos are actually cheap by comparison now.
Boss fights. I'm sure this idea isn't original, but my friends and I always had the idea that for someone mostly interested in raiding and dungeons, you could cut out just about every other part of the MMO.
But keep classes, keep gear, and focus the game on going through tightly designed dungeons with fun mechanics. Can also have various sizes from 2, 4, 6, 8 or however many people. Add challenges, time trials, medals, modifiers.
There are games like this but none of them I know of function like an MMO with tab targeting, ability bars, etc like in WoW. Stuff like Left 4 Dead or Vermintide but with more unique boss fights.
Unfortunately, full MMOs are very expensive, time consuming, and risky to make to where even many AAA developers won't attempt it, let alone Indies.
Rabbit & Steel isn't as complex as an MMO button-wise but it might fit the bill