this post was submitted on 30 Jan 2025
600 points (98.4% liked)

Gaming

3505 readers
229 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] HelixDab2@lemm.ee 15 points 2 days ago (6 children)

I would like to see a game that calculates the distance to the target, the wind speed and direction, and the mechanical accuracy of the rifle, and the adjust the bullet trajectory accordingly. E.g. an AR-15 should have a mechanical accuracy of about 2-3 MOA on average, and usually has a 50/200 zero (e.g., your optic is zeroed at 50 yards, and height over bore means that you'll hit slightly below your point of aim at less than 50 yards, above your point of aim between 50 and 200 yards, and then below after 200). So you should have to aim, say, about 24" high on a target that's 400y away, but then your point of impact is anywhere within about a 12" diameter circle. 7.62x39mm in an AK? You get a 25/200 zero, 4 MOA mechanical accuracy, and at 400y you have to aim 46" high.

Oh, and calculate velocity for realistic time to impact, and actual damage; at 600y, a 5.56 is doing to be stopped by pretty light body armor with minimal injury.

Essentially I'd like a game to force people to understand real-world ballistics and performance, and adjust their strategies accordingly.

[–] Rin@lemm.ee 8 points 1 day ago (1 children)

Arma 3 did this like 10 years ago.

They also considered thing like the speed of sound, stars in the sky and other stuff i don't quite remember. I wonder if they simulate bullet drift from the earth spinning.

[–] HelixDab2@lemm.ee 2 points 1 day ago

That's a real thing at extreme-long-distance shooting, but not really an issue at realistic engagement distances for small arms. E.g., if you were doing a King Of 2 Miles simulation, you'd want to account for it, or an artillery sim, but probably not for infantry engagements.

[–] engagewithzorp@lemmy.world 12 points 2 days ago (1 children)

Just play Arma with Ace installed. Already has all that and more

[–] RedAggroBest@lemmy.world 4 points 1 day ago

Does anyone really play Arma, or does one person build a mission, and then everyone fucks around until that person gets frustrated and stop trying to direct anything?

[–] flyingSock@feddit.org 3 points 1 day ago

Hotdogs horseshoes and handgrenades does all of this.

[–] Corkyskog@sh.itjust.works 4 points 2 days ago (2 children)

I also want the player to slow down if they get pegged in the legs. If they get hit in the arm your accuracy falls or you have to do it one armed and your accuracy really drops. If you get hit in the chest there should be at least a couple seconds where your stunned or your accuracy drops.

[–] HelixDab2@lemm.ee 1 points 18 hours ago (1 children)

TBH, most of those would simply knock you out of the fight for all practical purposes, except being hit in the chest or back in areas fully covered by armor. A rifle bullet through your shoulder can be fatal quickly without being able to pack the wound, and you won't be able to use that arm at all if your scapula has been hit. ANY solid hit with a rifle is going to be a very, very bad time for you.

To put it in context, armor only covers the places on your torso where a hit will cause near instant death.

[–] Corkyskog@sh.itjust.works 2 points 18 hours ago* (last edited 18 hours ago)

Well that's kind of what I want. Although unfortunately this has been tried to be accomplished in the past and it was non-viable.

Like I want it to be realistic... But 98% of gamers don't

[–] JordanZ@lemmy.world 4 points 2 days ago (1 children)

Oddly enough Hell Divers 2 does this…which nobody would call realistic in any other way.

[–] JackbyDev@programming.dev 2 points 1 day ago

Helldivers 2 has a super interesting damage model. You can really notice it with a sniper rifle against the bots. You can knock off so many parts of their body.

[–] Sylvartas@lemmy.dbzer0.com 2 points 2 days ago (1 children)

Doesn't Tarkov model this somewhat correctly ? (Save for the wind not affecting bullets, and the optics zeroing/distance setting being a bit too arcade-y)

[–] pineapplelover@lemm.ee 2 points 1 day ago

Nah the hackers don't follow these rules