Hiratsuka Raichō, born on this day in 1886, was an anarchist writer, journalist, political activist, and pioneering Japanese feminist. Her efforts helped legalize Japanese women joining political organizations in 1922.
Upon graduating from university, Hiratsuka founded Japan's first all-women literary magazine, Seitō (青鞜, literally "Bluestocking"), in 1911.
Hiratsuka began the first issue with the words, "In the beginning, woman was the sun", a reference to the Shinto goddess Amaterasu, and to the spiritual independence which women had lost. Adopting the pen name "Raichō" ("Thunderbird"), she began to call for a women's spiritual revolution.
Hiratsuka also founded the New Women's Association with fellow women's rights activist Ichikawa Fusae. It was largely through this group's efforts that the Article 5 of the Police Security Regulations, which barred women from joining political organizations and holding or attending political meetings, was overturned in 1922.
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I finally beat the Outer Wilds dlc. Made me cry like a baby. Didn't realize it was the end, took a second to really sink in. Most emotional game I've played since Disco Elysium. Even the vaguest discussion of it would be massive spoilers, so just go play the game.
Now I'm looking for a new exploration game to tide me over until Subnautica 2. Might check out Pacific Drive, though it didn't seem as cozy.
spoiler
It was really nice when the broken antler guy realizes his betrayal and imprisonment and faith were all worth it because it worked and the Eye was discovered.MAJOR spoilers for Echoes of the Eye
Giving him the full story of how he led the Nomai, who led the Hatchling to do all this...so fucking beautiful I couldn't handle it. Then inviting him to the campfire song when he's feeling guilty for what his people did.And it ended, and I wandered out of the prison and spent way too long trying to pick up his staff so I could read the signs in the Stranger.
I'll have to go back at some point. I absolutely loved the base game--one of my favorite games of all time. But while I found the DLC really intriguing, I also found some of the mechanics really frustrating and I ended up throwing in the towel because I couldn't make progress. I mean, I got stuck on some parts for hours in the base game, but because there's so much more to explore I could always take a break and come back, and also get to experience very different environments.
At points I had to remind myself that it is a puzzle game, and that you don't have to have good reflexes or quick movements. If anything seems really hard, there is actually a really easy way to do it that you just haven't figured out yet. Especially in the DLC, which asks you to do some impossible tasks that become trivial once you've figured out the trick.
I would try the hard thing for hours before the easy solution came to me while I was away from the game.