this post was submitted on 21 Feb 2025
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[–] jlh@lemmy.jlh.name 18 points 1 day ago* (last edited 1 day ago) (1 children)

I dont think people have problems with the use of ray tracing per se, it's just with Nvidia's and Unreal's implementation of it that causes graphical glitches and bad performance for little gain in quality.

[–] FeelzGoodMan420@eviltoast.org 4 points 1 day ago (1 children)

It heavily heavily HEAVILY depends on the game wherher RT looks better. Making a blanket statement saying it gives little visual gain is absolutely a false statement. Do some games have shit RT? Yea. Definitely. Do a lot of games have really good RT? Yes. Cyberpunk, Alan Wake 2, Control, Metro Exodus Enhanced Edition, etc.

[–] jlh@lemmy.jlh.name 7 points 1 day ago (1 children)

The RT in a lot of those games is broken if DLSS is not turned on. Many games' implementation of RT is fundamentally broken in terms of providing a glitch free experience.

[–] FeelzGoodMan420@eviltoast.org 0 points 1 day ago* (last edited 1 day ago) (1 children)

I've never seen a game where RT doesn't work without DLSS. Do you have examples?

[–] inclementimmigrant@lemmy.world 3 points 18 hours ago* (last edited 18 hours ago) (1 children)

A good example I think would be ratchet and clank, rift apart.

When running with RT, there is so much noise and blurring that happens with the implementation and running with DLSS helps reduce that noise. In the end I turned it all off and enjoyed it much better with a smooth, high frame rate.

Not exactly making the case that ray tracing is the best solution.

[–] FeelzGoodMan420@eviltoast.org 2 points 18 hours ago* (last edited 18 hours ago)

Oh i misunderstood. Yea in that case i agree. Also that game did not have good RT.