this post was submitted on 18 Apr 2025
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This demo includes a playable overworld, a new dungeon (the Minotaur Temple), some updated graphics, and general improvements to make the game play more smoothly. Check it out!

@Nakoichi@hexbear.net Pin please? powercry-1

EDIT: Thanks for pin heart-sickle

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[–] PorkrollPosadist@hexbear.net 10 points 4 months ago* (last edited 4 months ago) (1 children)

Another thing (sorry!). I notice that the NPCs do not have names. Some of them have some pretty interesting things to say. One of the most memorable interactions to me was the soldier who says, "I never dreamed I'd end up fighting the Ratfolk." I think it might be a good idea for these to be named characters, with some degree of an outlined back-story (even if the full back-story is not revealed directly in the game).

As the plot progresses, I imagine the player might encounter these NPCs in different locations, and having names would help make it clear that the player is talking to the same person they encountered earlier in the story. Especially considering that many of them are refugees - their location is temporary, by definition. The character I mentioned, this is a person I'd be interested in talking to later, to see how they react to circumstances as they change. There is a conversation to be had with this person after the malign influence of the miasma fades away and the Ratfolk return to normal (assuming this is where the plot is going). Even if it does nothing to actually drive the plot forward.

It can also help when you have a situation where one NPC instructs you to talk to another. I think of games like the Earthbound/Mother series, where you enter a village and there's an important person you need to speak to, and various NPCs in the area will name-drop them help give the player direction.