this post was submitted on 25 Apr 2025
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Or you just let players get their face smashed in by a high level enemy when they trespass somewhere they shouldn't so they learn that they're not ready to face that challenge yet. You also craft a world that gently guides them in a viable direction to level up to meet that challenge, ideally with multiple options to pursue.
Wasn't morrowind like that? There's nothing wrong with going somewhere and going "oh I shouldn't be here. I'll come back later."
New Vegas as well. Try and take a shortcut to New Vegas instead of going the long way? Here, have some cazadors and deathclaws lmao