this post was submitted on 15 May 2025
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[–] Jax@sh.itjust.works 23 points 2 days ago* (last edited 1 day ago) (5 children)

Gonna be honest, if Dark Ages represents the future of Doom: Doom died with Eternal. I've played probably 75% of the game and it's enough to turn me off of every future title.

Edit: Bizarre fucking takes in this thread. How many of you that liked DA played on controller?

Final edit: liking Dark Ages and disliking Eternal is like preferring lunchables to a NYC slice.

[–] hobbsc@lemmy.sdf.org 20 points 2 days ago (1 children)

doom past doom 2 never felt like doom anyhow.

[–] dumblederp@aussie.zone 3 points 1 day ago* (last edited 1 day ago)

Ultimate Doom which was doom2 with harder levels was great fun as well, but yeah, doom2.exe was peak.

[–] bassomitron@lemmy.world 17 points 2 days ago (6 children)

Hard disagree. Doom Eternal was a rhythm game disguised as an FPS and I hated it. It's crazy to me how widely acclaimed it was even over Doom 2016, which I thought was amazing. I'm glad they shifted back towards a more grounded FPS style that doesn't force you to juggle your entire weapon arsenal nonstop the entire game.

[–] Duamerthrax@lemmy.world 1 points 1 day ago

Is Dark Ages really more grounded? What the hell does that mean here?

I had issues with Eternal demanding I use the weapons the way the devs intended, but when I saw parrying was a central part in Dark Ages, it was an easy decision to wait. Icon of Sin was peak because it was chaos management. I managed the Marauders, but just couldn't be assed to beat the Dark Lord.

Good thing the indie scene is making their own Doom likes.

I really enjoyed 2016, couldn't get into Eternal though. I'm definitely going to hold off on this new one until it's been out longer and goes on sale, unless it gets standing ovations. Then, if I don't like it I haven't lost much.

[–] Damage@feddit.it 6 points 1 day ago (1 children)

Yeah I called it Doom Doom Revolution.

Still cool tho

[–] Jax@sh.itjust.works -2 points 1 day ago (1 children)

Rhythm games are consistent every time.

Pressing buttons sequentially does not a rhythm game make. By your, incorrect, definition — fuckin WoW is a rhythm game.

[–] Damage@feddit.it 1 points 1 day ago (1 children)

Dude, relax the confrontation mode, it's not Reddit

[–] Jax@sh.itjust.works 0 points 1 day ago* (last edited 1 day ago)

No, I will make sure everyone understands that the game they subjectively like is objectively bad. I refuse to back down when people are making very clearly outlandish statements.

Edit: prove that it's a rhythm game without using sequential button presses as a metric.

[–] domi@lemmy.secnd.me 1 points 1 day ago

If Doom Eternal is a rhythm game, what does that make Metal: Hellsinger aka "Doom but as a rhythm game"?

https://store.steampowered.com/app/1061910/Metal_Hellsinger/

(really great game btw)

[–] Luffy879@lemmy.ml 3 points 2 days ago (1 children)

Could you elaborate on the „rythm game“ part?

I get that eternal was way more saturated and faster, but Rythm?

[–] bassomitron@lemmy.world 7 points 1 day ago (2 children)

Have someone that's even just moderately good at Eternal and then watch their keyboard strokes. It's a combo-centric game, where you're constantly juggling weapons and jumping to and fro, and eventually it slides into a "flow." It's not literally a rhythm game, but it actually kind of is once you hit that flow. I don't know how to explain it beyond that; but, it's not a hot take in the least, as even huge fans of it have agreed with the sentiment.

[–] aesthelete@lemmy.world 3 points 1 day ago* (last edited 1 day ago)

I played it for just a couple of hours and I understood why you were saying that. It was either dance around like an idiot or make no progress. I didn't like it and stopped playing it.

[–] icosahedron@ttrpg.network 4 points 1 day ago

yeah i love doom eternal and you're completely right here. i think it's definitely more noticeable at higher difficulties, but the game absolutely demands a certain rhythm

[–] altkey@lemmy.dbzer0.com 12 points 2 days ago (1 children)

Doom died with Ethernal. Dark Ages is just more of that decline.

[–] Jax@sh.itjust.works -2 points 1 day ago* (last edited 1 day ago)

The idea that anyone likes doom 2016 without liking dark ages despite dark ages being more of a gameplay successor to 2016 - genuinely fucking baffling.

[–] nuko147@lemm.ee 5 points 2 days ago (2 children)

I believe it depends on the player’s personal playstyle. I’ve played Doom 3, Doom 2016, and Doom Eternal. Doom 3 is for fans of horror-focused FPS games, Doom 2016 offers action at a normal pace, and Doom Eternal feels like a high-speed dance.

I’ll try Dark Ages next year, but I think if they had added even more mechanics than the Eternal had, the game might be more like an RPG than an FPS.

[–] MrScottyTay@sh.itjust.works 1 points 2 days ago

I think they did bring back Doom RPG best phone game ever

[–] Jax@sh.itjust.works -4 points 2 days ago* (last edited 2 days ago) (1 children)

Dark ages is a dumbed down version of doom 2016. That is the best way I can describe it.

And, I'm sorry - but doom 3 was just bad.

[–] nuko147@lemm.ee 1 points 2 days ago (1 children)

Doom 3 was not bad, it was a good game. But it was not Doom, only had the name.

[–] Jax@sh.itjust.works -4 points 1 day ago* (last edited 1 day ago) (1 children)

Which makes it... a bad doom game. ..

You will not revisionist history this game, there is nothing wrong with subjectively liking a bad game but the fact remains: doom 3 was bad.

[–] nuko147@lemm.ee 2 points 1 day ago (1 children)

a bad doom game

Thats what i said. Bad Doom game, but good game. BOTW for example is a great game, but not a good Zelda game.

[–] Jax@sh.itjust.works 0 points 1 day ago* (last edited 1 day ago)

BOTW was a good open world game, though - Doom 3 was a cheap attempt at plastering a survival horror skin onto the Doom IP. The level design was bad, the jump scares were cheap - the only thing it had going for it was that it was the first 3d doom.

[–] slumberlust@lemmy.world 5 points 2 days ago (1 children)

What don't you like about it?

[–] Jax@sh.itjust.works -2 points 2 days ago* (last edited 2 days ago) (1 children)

Every single encounter is braindead. There are like 8 true demons. There are 3-4 weapons (the others are worthless), and literally never a reason to use any of them but the impaler and the BFC (which is functionally completely different than the BFG).

I have not used my brain for any of the encounters. I throw my shield to deal with checks notes 80% of the encounter, spamming parry and impaler headshots to simply annihilate every boss or even remotely threatening enemy.

The game is fucking boring.

Edit: this isn't even discussing the fact that it seems like every encounter is dEfEaT eNeMiEs To BrEaK sHiElD. Very dumbed down sequel to 2016.

[–] SomethingBurger@jlai.lu 2 points 2 days ago (1 children)

I'm replaying 2016 right now and it's the same. There are a handful of enemies, the minor demons are so weak they might as well all be the same. I never use the pistol or Gauss gun. Most weapons are functionally identical, I only switch when I'm out of ammo. When I run low on health, I do a glory kill. Rinse and repeat.

Eternal has much more variety in its combat, and being more frantic makes it more satisfying to chain kills.

[–] Jax@sh.itjust.works 0 points 1 day ago* (last edited 1 day ago)

Yeah, I definitely pissed off the geriatrics/children in this thread — Eternal was peak. 2016 was a good start. Dark Ages is a joke.

Actually, I'm seeing that it might just be a good controller shooter. Which, of course, means that it is fundamentally furthest from doom as a concept.

Bad game, went from 'will buy every ID IP from now on' to 'YAAAARRRR' after 12 chapters. Idk if I'm even going to finish it, I'm probably just gonna go for another Eternal UN run.