this post was submitted on 05 Jun 2025
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I'm sure they have some kind of CI/CD pipeline that can run any game through a gamut of automated tests. They let it rip on a development switch or SDK that has access to the whole software repo and spit out the results in a CSV, with human investigation on games that flag negatively.
Hah. Sure. So does everybody else, even the games that launch on absolute fire.
Some of the stuff in the broken/to be corrected file is fairly intricate. They almost certainly didn't flag a handful of corrupted textures or a crash in later levels in a game via that process.
Best guess they got all of these tested manually to some degree. There's a decent chance that they got in touch with teams who had dev kits and asked them to self-report issues, too, but who knows how much testing was in-house and how much contributed by third party publishers. Either way it's a TON of games to go through, even to hook for automation.