this post was submitted on 13 Jul 2025
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[–] buckykat@hexbear.net 6 points 1 week ago (1 children)

Fighting games got to spend processing power on stuff like jiggle physics because they're doing so little, just two character models and a tiny stage.

[–] doublepepperoni@hexbear.net 6 points 1 week ago (1 children)

Fighting games always had the most detailed character models in the PS1 and PS2 days for this reason and I remember being disappointed when character models in fighting games on the 360 didn't seem that impressive compared to other games

[–] buckykat@hexbear.net 6 points 1 week ago

The 360 era just kind of looked like shit in general, in retrospect. Not so much for technological reasons as much as just the style at the time of smearing brown over everything.