this post was submitted on 14 Oct 2023
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Gaming
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One thing that keeping exclusive control of the server does is make a game, or at least the game in multiplayer mode, really hard to pirate. That's a pretty compelling argument in favor for someone making the game.
It's also a compelling argument for me to not buy the game, though, because it puts an expiration date on the game. Baldur's Gate 3 sure had no problem moving copies even though it's got LAN, direct IP connections, split-screen, and it's available DRM-free. By contrast, I could have been into Mythforce, but multiplayer is tied to a server in that game, so no thanks. Cherry-picked examples? Sure. But it still doesn't make the server-tying any more compelling for the consumer.