this post was submitted on 16 Nov 2023
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Gaming
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I'd like multiplayer shooters that put emphasis on clean visuals designed to transmit information as well as more emphasis on movement.
Even with all the hats, visibility in TF2 is a masterpiece compared to 90% of games. One team always bright red, one team is always bright blue. The maps aren't full of noisy scenery and still look great.
Counter Strike 2 has recently been released. Valorant and Overwatch also seems to fit the description.
Valorant I can't speak to, since I can't play it on Linux.
CS I've played a lot of and it's fantastic just a bit too slow paced/tactical for me. Your right though that it's a fantastically designed game and a really good shout.
Overwatch I strongly disagree with. The maps have clean lines, but with the character design, abilities, and UI they clearly prioritise being flashy over anything else. It's really visually loud for the sake of it and too much for me.
Well, there's another Quake 3 clone attempt every few years and every time no one cares. Diabotical made me especially sad because it shook the forumula up in some very smart ways and the Wipeout game mode needs to be stolen by pretty much everyone (and won't be).
Yeah... Diabotical looked like a promising update to AFPS (which is what I'd say you're describing), but it didn't change enough of the formula (I blame the weapon design choices) and it launched on EGS instead of steam.
Yeah, I kind of intentionally avoided saying AFPS because unfortunately these days that tends to mean (like with diabotical) games which are desperate to be the most hypercompetitive aspects of quake. Duels or FFA aren't really my thing, give me teams and objectives!
Perhaps unsurprisingly UT2k4 is one of my favorite of all time
Diabotical did do teams and objectives. I think what really needs to happen to bring the genre back to life though is for there to be a really good campaign tied to a really good multiplayer experience that brings in some new weapon design instead of the Quake meta weapons with minor tweaks.
UT4 was looking promising in terms of multiplayer before Epic killed the project.
You might like roboquest it's a very recent game that's not PvP but has a lot of AFPS characteristics.
IDK, kinda feels like we need idSoftware to do a new Quake with new story and new weapons even if they don't call it Quake (or to release a DOOM multiplayer experience that is actually fun).