this post was submitted on 15 Dec 2023
297 points (97.1% liked)
Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
54424 readers
338 users here now
⚓ Dedicated to the discussion of digital piracy, including ethical problems and legal advancements.
Rules • Full Version
1. Posts must be related to the discussion of digital piracy
2. Don't request invites, trade, sell, or self-promote
3. Don't request or link to specific pirated titles, including DMs
4. Don't submit low-quality posts, be entitled, or harass others
Loot, Pillage, & Plunder
📜 c/Piracy Wiki (Community Edition):
💰 Please help cover server costs.
Ko-fi | Liberapay |
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Any app that doesn’t require any backend to function.
If you ask for a subscription for an app without the need to support a backend… I won’t subscribe. I’ll find something else.
Mostly anything else is fine.
Though, if it’s something like a Note-Taking app where the cloud infrastructure for backups and sharing would cost pennies and you’re asking more than $1 a month, I’m out. Looking at you, Evernote. $64 a year to replace the built-in Notes app? No thanks.
Ok so I don't completely agree... The thing is: mobile apps today have this approach where they don't have "releases", there's one entry on the app store, and if you buy that you usually get updates for as long as it exists.
In the past, computer software always had periodic (usually yearly) releases, which meant that if you bought one version, afterwards you'd have maybe updates for bugfixes and such, but no new features. The result was that the development of new features was paid by people replacing the old version with the new one, because they wanted the improved version.
Nowadays you buy the app and you keep getting new features, sometimes for years, and that development is paid solely thanks to new buyers. Which is cool if you are the customer but it's not great long term for the developer.
That’s true, but it’s also possible to release apps individually on mobile similar to PC releases.
We also currently get the worst of both worlds with stuff like Goodnotes. They had a one-time buy, but currently they’ve injected AI-related nonsense into v6. They allow owners of the previous version to still use v6, but it’s extremely crippled and functionally worse than 4 or 5. Constant nagging about the new version and features. V6 fully replaced v5 on the App Store, so we can’t do anything about it now. Even in my purchase history, my purchase was forcibly “upgraded.”
What I paid for was a digital notebook app that I could write down notes on with my Apple Pencil and iPad. It had a few nice features I didn’t really need, but were nice to have like writing-to-text replacement. It had cloud backups, but they were through iCloud or OneDrive on the user’s individual storage so I’m assuming it didn’t add a monthly cost overhead to the developer.
Now it’s a subscription model app with features I don’t want nor need that completely replaced the app I paid for.
Good notes has an option to revert to v5 and I haven’t had any issues so far staying on v5.
I thought they also had a one time purchase option for v6 but it’s been awhile since I looked.
They did the switch better then notability tried to do. Notability tried to switch otp users to their new plane after a grace period of a year. They caved to backlash and added a legacy plan for older purchasers.
Yeah I think this presents a genuine problem for the active development of apps for smaller developers, for sure.
x
Payroll pretty much always costs more than hosting. Update frequency and quality is a far more useful consideration
I've seen some companies make a valiant effort to make their AWS bill their largest expense, but you're right.
Maybe you can think of the developer like a backend.
the developer's an ass
So companies/indie Devs don't deserve profit. I see