this post was submitted on 13 Jan 2024
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As a DM I hope people pick skills strategically. I've been running a game with a team that has none of the intelligence skills. They know only basics of the world because none of them can make more than a DC 10 check.
I could make them all easier but then what's the point of proficiencies?
I'm coming up to start a campaign soon as a bladesinger wizard, probably flipping between a duelist style character and a classic wizard controller. I really wanted a tank in the front line, such as a barbarian or moon druid so I could dance around and stab, but I'd never mention that the other players because I'd want them to have full choice in character.
The party is a higher wis than dex monk who is best with ranged weapons, a stars druid who stays out of the fray to snips people with guiding bolt and the archer constellation who also prioritised Dex and a warlock with eldritch blast of course... who is also using wisdom as their spellcasting stat. One player who may or may not join depending on if we play online is also playing a wise elephant man ranger who uses a bow.
I love the 7 wisdom wizard I've come up with and think she'll actually be really fun to play, for the 30 seconds of combat that she'll be alive for at least.