this post was submitted on 27 Jan 2024
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Some games from the past play a lot worse in hindsight than others. What recent, decently-liked video games do you expect to suffer this curse?

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[–] Dessa@hexbear.net 3 points 9 months ago (1 children)

Imagine if you created many systems and let players engage with them as they prefer

[–] AlpineSteakHouse@hexbear.net 0 points 9 months ago (1 children)

Imagine calling "preventing the player from fighting enemies for fun" a system.

It's like saying not being able to open doors is a mechanic.

[–] Dessa@hexbear.net 3 points 9 months ago (1 children)

Nobody is preventing anybody from enjoying fights. Some people like the fights.

[–] AlpineSteakHouse@hexbear.net 2 points 9 months ago

Enjoying the fights comes at a real cost to your materials. You can either enjoy getting into random fights, or enjoy having good weapons.

It pits resource management against fun and that's a shit trade.