this post was submitted on 12 Feb 2024
116 points (100.0% liked)

games

20527 readers
383 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] TheSpectreOfGay@hexbear.net 12 points 9 months ago (2 children)

Yep, Gamers hate when games offer any sort of help to people who aren't as familiar with game stuff. Like, if you've never played a game before, this sort of thing is really helpful so you don't get lost. Gamers really really hate the idea of other people entering their space so anything that is designed not for people who understand the traditional way games are designed get shit on.

[–] CarmineCatboy2@hexbear.net 9 points 9 months ago* (last edited 9 months ago) (1 children)

I mean, I was new to games at one point and I don't remember cues that were this poorly designed. Games are a visual medium. They always communicated their expectations to the player. It is of course true that if you go back far enough into the history of games design you find worlds that care less and less to explain themselves. But a literal coat of yellow paint is both aesthetically incompetent, but also the worst of all possible worlds. It is unsubtle, it's a band-aid for bad level design, and it's a genre convention so it twice removes you from the scenery.

In a game that is about exploring the world the yellow paint is akin to laugh tracks used for comedy. Only remixed to be even more obnoxious than normal. It is fun and ok to be lost in a world, that's part of the adventure. You'll never be lost in your apartment but you'll never get to explore it ether.

[–] zed_proclaimer@hexbear.net 8 points 9 months ago* (last edited 9 months ago)

People who complain that “games aren’t respecting their time” also seem totally incomprehensible to me. The purpose of games is pretty much entirely time consumption, wasting time to have fun.

If you aren’t having fun that’s a bad game, play a different game. But all games “waste” our time, even the best ones ever made, they are just fun while doing so.

So stop complaining “this game doesn’t respect my time” and instead maybe look to see if a different game or genre might be better for you. If you don’t find exploration fun, don’t play an adventure open-world game! If you don’t find grinding fun, don’t play an MMORPG. Stop demanding circle games get shoved into square holes in order to appease you, just go play the Square Game

[–] zed_proclaimer@hexbear.net 9 points 9 months ago* (last edited 9 months ago) (1 children)

At least make it a toggle option so I’m not forced to play like a baby following line. I don’t mind new players “in my space” but I do mind when developers start destroying the immersion and quality of their games to appeal to them

[–] git@hexbear.net 7 points 9 months ago

Yeah this whole thing was solved by Shadow of the Tomb Raider where the levels were designed around naturally attracting player attention to the correct path and you could adjust the visibility on a scale. Even when it was on, it was more like erosion on a well-travelled path rather than somebody off-screen painting the ancient scenery.