this post was submitted on 14 Feb 2024
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[–] bleistift2@feddit.de 65 points 9 months ago (1 children)

Whenever the compiler refuses to compile because of an unused var:

Hey Jeff, we know the variable is unused. WE CAN SEE THE SQUIGGLE

[–] RustyNova@lemmy.world 26 points 9 months ago* (last edited 9 months ago) (4 children)

Not a go dev. Is it really preventing compilation or is it just some hardened linting rules? Most languages can prevent compile on those errors if tweaked, but that seems bad if it's not a warning

[–] xmunk@sh.itjust.works 61 points 9 months ago (4 children)

Yes, and it fucking sucks. It's a great thing to lint for but it makes debugging such a pain - commenting out an irrelevant block to focus your debugging will sometimes break your ability to compile... it's extremely jarring.

[–] AlexWIWA@lemmy.ml 15 points 9 months ago (2 children)

Making a variable just to hold a debug value to look at with a breakpoint, but Go says no.

[–] pipe01@programming.dev 8 points 9 months ago

You can do _ = variable

[–] dejected_warp_core@lemmy.world 2 points 9 months ago* (last edited 9 months ago)

Print-style debugging/logging has entered the chat.

[–] technojamin@lemmy.world 14 points 9 months ago

This is why many languages have errors and warnings as separate things. Errors for things that for sure prevent the program from working, and warnings for things that are probably wrong but don’t prevent things from working. If you have a setting to then treat warnings as errors (like for CI checks), then you get all the guarantees and none of the frustration.

[–] herrvogel@lemmy.world 8 points 9 months ago (2 children)

Have they given an explanation as to why that is? I mean why make it a fatal error that prevents compilation, when you could make it a warning and have the compiler simply skip it?

[–] YIj54yALOJxEsY20eU@lemm.ee 8 points 9 months ago* (last edited 9 months ago) (4 children)

Its an effort to keep large code bases clean. I think they should allow them when running go run but not when building.

[–] RustyNova@lemmy.world 5 points 9 months ago (1 children)

I can see the sentiment here... Going through 100 clippy warning on Rust is just not fun... I know there's the good old clippy --fix but I'm paranoid it breaks my code accidentally.

Could probably have a compromise like 5 unused variables and your code don't compile

[–] Faresh@lemmy.ml 2 points 9 months ago

but I’m paranoid it breaks my code accidentally

Automated tests and version control should prevent that from being a problem, I imagine.

[–] firelizzard@programming.dev 3 points 9 months ago* (last edited 9 months ago) (1 children)

I totally agree that it’s really annoying when debugging, but go run literally builds then executes. I think what they should do is add a build flag. So debug builds can pass that flag to get the builder to shut up, and leave ~~it~~ those errors enabled for production builds.

[–] nutomic@lemmy.ml 2 points 9 months ago* (last edited 9 months ago)

Has Google never heard of CI to perform such checks?

[–] expr@programming.dev 1 points 9 months ago

Or, you know, treat it as a warning like literally every other language. There's absolutely no good reason for it to prevent a build outright, but then again, there's not really good reasons for many of the decisions behind go.

[–] frezik@midwest.social 5 points 9 months ago (1 children)

Keep in mind that this is the same language that prefers function names ToBeLikeThis(), and the reason is that it looks different than Java.

[–] fadhl3y@lemmy.world 4 points 9 months ago (1 children)

Every time I think "perhaps I should give Golang another try", it's shit like this that keeps me noping out

[–] YIj54yALOJxEsY20eU@lemm.ee 2 points 9 months ago

There's two types of programming languages, the ones people complain about and the ones nobody uses. Go is still my most productive language and is killer for building webservers. I basically use it as a scripting language since it's so fast to write, compile, and execute.

[–] pkill@programming.dev 1 points 9 months ago

just dogsled shit

[–] dbx12@programming.dev 17 points 9 months ago (2 children)

Unused variable is an error which fails to compile.

[–] Valmond@lemmy.mindoki.com 4 points 9 months ago (1 children)

Whoah, that seems like you'd flesh out code elsewhere, you know when you throw stuff together to make it work, and then fix it up to standards.

Feels like you should have to make git commits perfectly well before being able to compile...

Put that overwhelmingly intrusive thing in a hook checking out your commits instead (when you push your branch ofc).

[–] firelizzard@programming.dev 1 points 9 months ago (1 children)

You get used to it. The only time I really notice it these days is when I’m debugging and commenting out code.

[–] expr@programming.dev 2 points 9 months ago (2 children)
[–] firelizzard@programming.dev 1 points 9 months ago

*when I'm doing debugging that requires commenting out code.

Most of the time, I don't comment out code. I run the code in a debugger, step through it, and see how the behavior deviates from what I expect. I mostly only resort to commenting out code if I'm having trouble figuring out where the problem is coming from, which isn't that often.

[–] Valmond@lemmy.mindoki.com 1 points 9 months ago

"Nah, only when working..."

[–] TheSambassador@lemmy.world 4 points 9 months ago (1 children)

What reason is there for this when the compiler could just optimize that variable out of existence? This feels like the most hand holdy annoying "feature" unless I'm missing something.

[–] frezik@midwest.social 1 points 9 months ago* (last edited 9 months ago) (1 children)

Cleaner code. That's all.

If you need to take variable you don't use for some reason (like it's a function arg that has to follow an interface, but it doesn't need a specific parameter in this case), then you can prefix it with an underscore.

[–] expr@programming.dev 2 points 9 months ago (2 children)

That's what warnings are for and -werror for production builds in literally any other language. This has been a solved problem for a very long time.

[–] frezik@midwest.social 1 points 9 months ago

Sure. Tell that to the Go devs.

If the language weren't pushed by Google, nobody would pay it any attention. It's yet another attempt to "do C right" and it makes some odd choices in the attempt.

[–] dbx12@programming.dev 0 points 9 months ago (1 children)

I for my part prefer it that way. Makes sure the code stays clean and nobody can just silence the warnings and be done with it. Because why would you accept useless variables that clutter the code in production builds? Imagine coming back after some time and try to understand the code again. At least you have the guarantee the variable is used somehow and not just "hmm, what does this do? ..... ah, it's unused"

[–] expr@programming.dev 1 points 9 months ago (1 children)

...you don't accept them. Basically every programming language accepts some kind of -werror flag to turn warnings into errors. Warnings for development builds, errors for production builds. This has been a solved problem for a very long time. Not only is it assinine to force them to be errors always, it's semantically incorrect. Errors should be things that prevent the code from functioning in some capacity.

[–] dbx12@programming.dev 1 points 9 months ago (1 children)

Oh, that makes warnings errors and does not mean "ignore errors". I'm not too familiar with compiler flags. You could do some mental gymnastics to argue that the unused variable causes the compiler to exit and thus the code is not functioning and thus the unused variable is not a warning but an error :^)

[–] expr@programming.dev 1 points 9 months ago

It's a pretty standard flag in basically all compiled languages, just goes by a different name. -werror in C, -Werror in Java, TreatWarningsAsErrors in C#, etc.

[–] YIj54yALOJxEsY20eU@lemm.ee 6 points 9 months ago

I don't think its inherently bad but it feels jarring when the language allows you reference nill pointers. It's so effective in its hand holding otherwise that blowing things up should not be so easy.

[–] GarytheSnail@programming.dev 2 points 9 months ago

Yes but I've never found it to be that annoying.