this post was submitted on 24 Feb 2024
234 points (100.0% liked)

games

20529 readers
391 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
234
submitted 8 months ago* (last edited 8 months ago) by thelastaxolotl@hexbear.net to c/games@hexbear.net
 

Tweet

its actually more like 5-7 books

you are viewing a single comment's thread
view the rest of the comments
[–] GalaxyBrain@hexbear.net 20 points 8 months ago (2 children)

Disco Elysium counts as theory. I'm only a quarter joking.

[–] theposterformerlyknownasgood@hexbear.net 10 points 8 months ago* (last edited 8 months ago) (1 children)

IM MOVING SWIFTLY TOWARDS A SOLUTION THAT SATISFIES NOBODY.

  • moralist egghead
[–] barrbaric@hexbear.net 5 points 8 months ago

"INCREMENTAL PROGRESS, YEAH!"

egghead

[–] Juice@hexbear.net 10 points 8 months ago (3 children)

This is the general consensus among my reading group who regularly reads historical doorstops

[–] theposterformerlyknownasgood@hexbear.net 12 points 8 months ago (1 children)

"Ask yourself: is there something sinister in moralism? And then answer: no. God is in his heaven. Everything is normal on Earth" goes hard as a criticism of "moderates"

[–] M68040@hexbear.net 5 points 8 months ago* (last edited 8 months ago) (1 children)

My pet theory prior to Sacred and Terrible Air getting translated into English was that at least some high level moralists were a death cult deliberately trying to cause aggressive pale expansion by trying to make apathetic, noncommittal beliefs the norm at scale. (At this point details concerning the Pale turning aggressive and Revachol getting nuked in the '70s had made it into english speaking circles, but not much else)

There's a thing that gets hinted at one point, that the pale might be a result of the literal theft of the future by governments and corporations, and I really liked that idea. Making the death of the future a literal phenomenon. I have not read sacred and terrible air yet, I've got the pdf downloaded but I never got around to it.

[–] M68040@hexbear.net 7 points 8 months ago

Much of the setting is explicitly a reflection of real-life geopolitics so there is the parable factor going for it

[–] GalaxyBrain@hexbear.net 5 points 8 months ago

I regularly read historical doorsteps myself and this game deserves its place in that pantheon.