this post was submitted on 26 Feb 2024
33 points (100.0% liked)
games
20527 readers
128 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
-
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
founded 4 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
They're fine in fixed camera angle games when you need forward to be absolute not relative to the position of a camera that changes every scene. Relative controls in a fixed camera angle game like silent hill will have you running in the wrong direction a lot by accident. Those games have a relative control option but I always struggled to not constantly fuck up my movements.
Also tomb raider tank controls and its climbing are just better than modern uncharted climbing mechanics period. One actually requires thought and the other is just a boring spectacle