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Totally dynamic from every level and fully integrated between mobile and PC. I would build a real time strategy game that encompasses space civilizations that span planetary systems, overhead strategy, and a first person individual level. I would put in place elements where recruiting human participants in a collective dynamic is important but not required for marginal success.
Most of all, I would add game theory at all levels where fighting, killing, and waring is a disadvantage to more complicated social and political elements along with exploration and adventure. I would not restrict the explicit nature in any way. I would use all of it for a hard SciFi social critique, as all SciFi really is under the surface. And I would totally avoid the dystopian nonsense and fantasy magic bullshit like FTL travel, and aliens of any kind.