this post was submitted on 12 May 2024
209 points (96.4% liked)

rpg

3155 readers
31 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] _NetNomad@kbin.run 8 points 6 months ago (4 children)

i mean these days you don't really need to buy the books to play- you can learn how to play from an Actual Play, reference the rules in a VTT, and have your DM learn from a youtuber. that really leaves WotC either in the business of making solid modules and supplements, or just making knick knacks- and they've clearly chosen the latter, at least until they can force whatever subscription model they can on the exclusive VTT they'll have for 6e

[–] timgrant@ttrpg.network 4 points 6 months ago

Most folks never did need the books to learn to play. You've always been able to learn D&D by somebody (usually their DM) explaining it. But many people end up buying books and things once they're engaged.

Like any hobby, people spend money on it when they want to. Those solid modules and supplements you mention would be a bit part of that, but also how people feel about the company they'd be supporting matters a lot (this is the so-called "reflective reaction" Don Norman writes about in his book Emotional Design) .

[–] Kolanaki@yiffit.net 4 points 6 months ago* (last edited 6 months ago)

Not to mention the basic rules are just available online for free via the SRD. They don't contain any lore, flair, or images. It's strictly the rules of the game.

[–] Aussiemandeus@aussie.zone 1 points 6 months ago

I'll never switch to 6e

It sounds bad to say and 5e was an expensive upgrade

[–] Maggoty@lemmy.world 1 points 6 months ago

If they ever go closed source core rules they die and the 10 other systems rise to take their place.