this post was submitted on 12 May 2024
1324 points (99.3% liked)
Technology
59593 readers
3335 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I wonder if online multiplayer mods could be made for multiplayer games.
That would be awesome. My guess is yes but it would probably take a lot of work. Can you imagine N64 Smash online multiplayer that actually works?
You can already do this with some N64 emulators with built in netplay like, Project64KSE. There is a small community dedicated to it with a website here.
Smash Bros Melee is much more popular to play online nowadays, and there is a great update for online play called Project Slippi. It works with the dolphin GameCube emulator and makes it very quick and easy to find games against similar skill level players. It also adds rollback netcode, stats, and other QOL features.
If Nintendo, themselves, put out an online Smash Melee remake, it would never be as close to good as Project Slippi already is.
Netplay isn't exactly ideal, as from what I understand it generally requires the syncing of all players emulated console hardware simultaneously (basically, every emulator tricks the game into thinking they're all being played on one single console), which is a lot harder to reliably achieve than having native netcode to handle multiplayer
Slippi, in particular, has rollback netcode built on top of the emulator. It is way less laggy than Smash Ultimate and most other fighting games on the market, for that matter.
It is used for high level tournament play by players who have played the game in person since its release, with no complaints. It's really impressive how smooth it is.
I think you are right about general netplay. Some emulators are better about it than others, and fighting games are of the type where the lag differences will be especially noticeable.
Well holy shit. Nintendo's frankly terrible online for the last several Smash games has always been particularly offensive to me. As I've grown older all my friends stopped caring about Smash so online play was the only way I'd get to play with anyone. Even with gigabit internet not once did I get a match I would describe as good. The closest to tolerable was at least half a second of input lag. That's for the last 2 games. It made me so mad, like why fucking bother putting online play in your game?
Easily. That works even in an emulator cough cough netplay cough cough
Support would be way better if implemented within the game itself (although I think that goes without saying, 😝)
I saw a Ocarina of Time one a while back. There is also some tool that can link randomizers of different games togther.