this post was submitted on 15 May 2024
74 points (100.0% liked)

games

20527 readers
128 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 4 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] daniyeg@lemmy.ml 25 points 6 months ago (1 children)

the map. the appeal is the map itself. definitely an aspect of number go up, but mostly that maps are beautiful.

[–] memory_adept@hexbear.net 7 points 6 months ago (1 children)

I think terrain is beautiful, I don't know about a mess of imaginary borders

Personally when I fuck around with the real world map, I get a city and pick which part has the Cthulhu cultists and then I have people roll dice

[–] daniyeg@lemmy.ml 14 points 6 months ago (1 children)

terrain is nice, but it's always the same. simplified colored borders however tell your campaign's story in a simple glance. when you see your blob twice the size of that stupid ai you've had a beef for the past two hours it's satisfying.

[–] memory_adept@hexbear.net 6 points 6 months ago* (last edited 6 months ago)

always the same

Makes sense in terms of explaining why it's a core gameplay mechanic itself rather than just a line version of bases in rts

I guess a core appeal of using real maps to me in gaming has always been "let's find out what's REALLY under Cheyenne Mountain" stargate style