this post was submitted on 03 Jun 2024
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You may be interested in some of the lore and mechanics around Sigil. It doesn't exactly escape the D&D tropes (in some sense it's at the center of the universe, in a universe where good and evil are physical places you can go), but it does present a framework for an actually politically and culturally diverse metropolis. It's also a city of infinite portals, so you can kind of make things intersect with whatever story you're trying to tell. The Bleak Cabal are kind of vulgar materialists, the Athar are anti-theists (or anti-divinists, or whatever), there are multiple flavors of anarchists, labor unions, and there's all the extraplanar politicking and backstabbing you might need to keep things spicy. I think the authors of the Planescape setting managed to avoid some of the worst real-world tropes of your average D&D setting, and the spiritual successor Numenera may be more actively positive in this direction.