this post was submitted on 03 Jun 2024
58 points (100.0% liked)

askchapo

22768 readers
247 users here now

Ask Hexbear is the place to ask and answer ~~thought-provoking~~ questions.

Rules:

  1. Posts must ask a question.

  2. If the question asked is serious, answer seriously.

  3. Questions where you want to learn more about socialism are allowed, but questions in bad faith are not.

  4. Try !feedback@hexbear.net if you're having questions about regarding moderation, site policy, the site itself, development, volunteering or the mod team.

founded 4 years ago
MODERATORS
 

Lately, we've seen DnD and Pathfinder move away from some of the more blatant signifiers, like renaming "race" into "species" and "ancestry," and in the case of Pathfinder, having systems in place to mix ancestries in a character build. DnD has decoupled good and evil from species, and pathfinder has done away with good and evil entirely ( keeping a vestige of it present for things like demons and angels).

Race is almost alwys tied to a language and a culture, with, say, kobolds having the same certain cultural signifiers all over the world. To an extent, this makes semse because different peoples in these games can have different physical abilities, or have different origins entirely, which would naturally lead to them developing along different lines -- If one people can breathe underwater and another was born from a volcano by a specific god's decree, that would inform how these cultures behave.

Is it possible to have a fantasy along these lines with a materialist underpinning, or is this very idea of inborn powers anathema to that sort of approach?

you are viewing a single comment's thread
view the rest of the comments
[–] Dessa@hexbear.net 15 points 5 months ago* (last edited 5 months ago) (1 children)

Star Wars dipped into this with a clone that went AWOL and started a family. Later on, a group set up their own littlw found family on what amounted to a war machine turned into a walking house that they walked around to different fishin' holes

[–] Tabitha@hexbear.net 8 points 5 months ago (1 children)

Clones in Star Wars is absolutely random and incoherent from top to bottom. Every way you can look at it, it's trying to retrofit new stories around a really poorly chosen set of throwaway lines with a very poorly chosen scifi technobabble from the original trilogy.

"You fought in the Clone Wars?" / "General Kenobi, years ago you served my father in the Clone Wars."

It would have been so much better if they retconned those lines or found a different interpretation of "clone" to backfill content for a recent war.

The number of ways new star wars continues to eternally double down on clones is just embarrassing.

[–] Dessa@hexbear.net 11 points 5 months ago

Star wars is so expansive that some incoherency is just bound to be there. That said I think there is underexplored potential in storytelling around clones and how fucked up it would be to make a race of genetic supersoldiers bred specifically to kill. How can you call Jedi the good guys when they're so ready to exploit them?

Droids occupy a similar space, IMO