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submitted 1 month ago by has_com@hexbear.net to c/games@hexbear.net

https://x.com/JamrockHobo/status/1799090939966947689 Bonus question: what game would you consider as COMMUNIST as disco elysium?

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[-] Awoo@hexbear.net 11 points 4 weeks ago

Ico

To understand how different Ico is the first thing you need to know is that it's a PS2 game that shipped in a cardboard box.

It's followup was Shadow of the Colossus which gets more attention, but I prefer its weird first game because it's just so weird. Won't be for everyone but it's an experience.

I suppose it relies on visual storytelling. Which might not be what anyone is looking for given that the focus of conversation here seems to be literary storytelling. But still.

[-] btfod@hexbear.net 4 points 4 weeks ago

Didn't expect to see these games mentioned, but yeah. Agreed. Games with a narrative content and execution like nothing else I'd ever seen or played before.

[-] Awoo@hexbear.net 4 points 4 weeks ago

It's one of those times where a studio clearly decided they were making art and stayed absolutely focused on making art. Money and even "game" were clearly secondary and it showed at times in how weirdly experimental it was, it even still is.

[-] TraschcanOfIdeology@hexbear.net 3 points 4 weeks ago

Which might not be what anyone is looking for given that the focus of conversation here seems to be literary storytelling. But still.

Considering DE at times felt like a visual novel for non-weebs, taking full advantage of a visual medium, and doing it really well should be like DE.

[-] thoro@lemmy.ml 2 points 4 weeks ago

I swear if there was a Sight and Sound type list for games, Ico would be at least Top 5 if not first. Feel like it's been "your favorite developer's favorite game".

When you've influenced everything from Dark Souls to The Last of Us, then it's inarguable you've played a major role in the formation of this medium.

this post was submitted on 08 Jun 2024
123 points (100.0% liked)

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