this post was submitted on 14 Aug 2023
34 points (94.7% liked)

Baldur's Gate 3

6187 readers
39 users here now

All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

Spoilers

If your post contains any possible spoilers, please:

Thank you!

founded 1 year ago
MODERATORS
 

Baldur’s Gate 3 ritual spells allow you to cast magic without using a skill slot, meaning you can wield your powers and speak with as many animals as you wish.

you are viewing a single comment's thread
view the rest of the comments
[–] Hairyblue@kbin.social 15 points 1 year ago* (last edited 1 year ago) (2 children)

Here’s a full list of BG3 ritual spells:

Detect Thoughts (Wizard)
Disguise Self (Cleric, Wizard)
Enhanced Leap (Druid, Wizard)
Feather Fall (Wizard)
Find Familiar (Wizard)
Longstrider (Druid, Wizard)
Silence (Cleric)
Speak with Animals (Druid)
Speak with Dead (Cleric)

I play a wizard and can cast any ritual spell I know out of combat without using up a spell cast slot. Even though the spell will list the cost as spell slot 1 or 2, it will cast without using the slot.

Out of combat, you just have to add the ritual spell to prepared spells, cast it then remove it and add another type of spell.

Other classes can add ritual spells as a perk at level 4.

(I made level 4 last night and looked into it when I saw the Ritual Spells perk. Wizards will not need to take this perk. They only need to learn/have ritual spells in their spell books.)

[–] JackbyDev@programming.dev 2 points 1 year ago (1 children)

Ritual spells are different than in 5e. You're describing them nearly like they are in 5e except in 5e wizards can just use any ritual they have in their spell book. In 5e not every class can even use ritual spells as rituals. My paladin can use speak with animals as a ritual. They can't do that in 5e. You don't need the ritual caster feat. Any spell that's tagged as a ritual can be a ritual in BG3.

[–] aesopjah@lemm.ee 2 points 1 year ago (1 children)

It would be nice to just be able to cast the rituals from the spell list rather than 'prepare' them for 2 seconds each time

[–] JackbyDev@programming.dev 2 points 1 year ago

Yes! Being able to cast anything from the spell book when not in combat would be nice.

[–] ThayWizGwar@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (2 children)

I play wizard 100%, need to spend some time investigating Ritual Spells. I think I saw something about rituals while leveling up, but glossed over it. I cast Fire Bolt all the time out of combat to light braziers and the like, but I don't think that's the same thing (cantrip). Currently level 4 as well.

Wizards are the best.

[–] Hairyblue@kbin.social 3 points 1 year ago (3 children)

Also, I didn't know you could cast Flame Bolt to light braziers. I have been walking over and turn them on like a chump.

[–] ThayWizGwar@lemmy.world 2 points 1 year ago (1 children)

What about those you couldn't reach? That's how I figured it out. Cheers!

[–] Hairyblue@kbin.social 2 points 1 year ago* (last edited 1 year ago)

Those braziers went un-lit.

I did start shoot fire bolt at webbed up loot to get them.

[–] Invalid@kbin.social 2 points 1 year ago

You can use Ray of Frost to turn them off too.

[–] HubertManne@kbin.social 1 points 1 year ago

ty. I to was unaware of this

[–] Hairyblue@kbin.social 2 points 1 year ago* (last edited 1 year ago) (2 children)

Wizard are the best at spells. I keep buying any wizard scroll I see and pick up any I find. I have scribed all the ones I don't know to my book. So I have a lot of them now.

The ritual spells for the wizard are listed in this discussion and if you look at the spells in your book they will have the ritual label at the bottom.

They are sort of like cantrips but take up a prepared spot and are normally used out of combat. So you'd switch out a prepare combat spell for talk with animals, cast it and it does use up your spell cast count, and then remove it and select a spell that could be used for combat again.

[–] luxyr42@lemmy.dormedas.com 3 points 1 year ago (1 children)

Don't scribe all spells until the level up bug gets fixed. If you have no spells to choose upon leveling up, you can't level up that character.

[–] ThayWizGwar@lemmy.world 2 points 1 year ago* (last edited 1 year ago) (1 children)

What level up bug? I'm still early on in my run, but this is the first I've heard of any such issue.

(I scribe all available spells. I will know them all.)

[–] Oldmandan@lemmy.ca 4 points 1 year ago (2 children)

Basically, the game forces you to choose two spells when leveling up; until you do, you can't finish levelling. If you have insufficient spells available to learn (by way of scribing all spells that could be available to learn on level up), your Wizard gets softlocked at their current level. Can only happen on even levels, and only if you've been really meticulous about collecting spell scrolls. Just be sure to leave at least two spells unlearned going into even level ups, and you won't have any issues.

[–] ThayWizGwar@lemmy.world 2 points 1 year ago
[–] ThayWizGwar@lemmy.world 2 points 1 year ago

I have learned all scrolls available, so.. yeah. I had no idea about this. Thank you.

[–] ThayWizGwar@lemmy.world 2 points 1 year ago

I need to read this three more times and then go try it. This game has facets.