Pixel Dungeon
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That's not necessarily true, but I would never augment an inaccurate weapon for damage. Congrats, now you have an inaccurate weapon that's as slow as a spear without any extra reach.
I almost never augment any weapon for damage. It makes it too slow and you get hit twice in a row every second attack. I do the bow sometimes as sniper, and the Glaive sometimes because it has reach and the spike duelist ability knocks them back, and that's about it.
Being +10 is fine. I routinely upgrade one weapon that much as a champion. But not by floor 13, usually.
The most armor you really need as a melee hero is +4 Scale Armor. Especially when playing 0-challenge. There are plenty of healing potions in the game. What armor did you have? At floor 13, +2 Leather would be have been showing it's age, and +2 chain would have been fine.
I disagree on the scale armour +4. I agree with +2 chain though. I find you need +5/+6 plate to make it to the top. I will go +8 on plate with it augmented to evasion, and that's pretty bomb proof.
I shouldn't have augmented the war scythe until I found a more accurate weapon as a primary. I got greedy and paid for it. At high levels the scythe bleed is OP. While I could 1 shot anything, or have the bleed take care of it, the swarm of golems which respawn If you don't kill them all used up all the charges, and I was left with a shitty slow weapon.
I made it to the top with +3 platemail and putting all my upgrades into a Throwing Rock. 😆
Including all of the Troll Blacksmith reforging and upgrades. Not going to lie, the ring was doing a lot of work. It started as a +4 Ring of Tenacity from the Imp, but I transmuted it and got Evasion.
By the end of the run, my measley +2 Stone Gauntlets were doing 0 damage most hits.
And I might have used 3 full Recycle spells to try to make Potions of Healing. Probably drank 30 of them in this run.
That's fucking hilarious
I find the greaves useless. Am I missing something
How much DMG was the rock doing
The rock was doing around 40 damage at best.
The greaves are great! I mostly keep Swifthistle on them and then they are sort of like the Hourglass. Use them on yourself in a pinch to get several turns of free movement. Excellent for closing the gap to ranged enemies. Swifthistle only takes 20% charge to activate.
The ice seed can instantly freeze enemies in a 9 tile square, and is also cheap.
The healing seed is meh since it costs 80% charge and you can't move. Starflower is also 80%. They're just too expensive.
Fadeleaf is pretty good, and so is Mageroyal for cleansing debuffs.
All in all, it's like having a bunch of free seeds that activate instantly, but you can only use the currently active seed. But I honestly keep Swifthistle active 99% of the time.
Its also very easy to upgrade, 3 unique seeds, then 6, then 9. I tend to only upgrade it when I have that number of seeds and end with Swifthistle. Once it's fully upgraded, you can always transmute it into another artifact that will itself be fully upgraded. Easy way to get a +10 Chalice or Book or something.
(Come to think of it, a transmuted +10 book might still need to be fed scrolls. I have no idea how that works.)
I had a run with the greaves on swiftthistle and a +3 wand of regrowth recently. Wishing I had put some challenges on that run, because I made it all the way down and back to the top using only a single health potion the entire run
Low accuracy weapon is not the problem if you use surprise attacks properly (damage augument is asking for trouble IMO). Sometimes it's also just not worth it killing an enemy.
I also see a disintegration wand in your hotbar, should have used that as AOE to finish off the ghouls.
Once you learn to play around enemies to avoid hits, you will find that you need shockingly little armor. While you're learning that, by all means do invest a bit more if it helps you
I ascend successfully nearly every time I beat Yog, and I have the 3-challenge badge. On this phone I have a 29.9% win rate. (62 wins in 207 games). Just trying to establish my skill level. I'm not the best player, honestly, but I mean it when I say you really don't need more than +4 Scale armor. There are a million ways to mitigate damage in this game, and you don't need to stand there just trading blows with monsters most of the time.
The only time I upgrade armor past +4 is when playing some meme build or berserker, and that's almost never.
There's always a tradeoff between dealing damage and absorbing damage. If you could one-shot every enemy, never miss, and always hit first, you would never need armor ever. But that's not realistic, of course. But I find that a +8 to +10 weapon, +4 armor, and a good mix of rings and wands is all you need. And I usually end the ascent with a ton of health potions still in my bandolier.
(That grim trap was fucking dumb. Randomly hit it with a wand of blasting and it killed me from half health. On floor 24!)
Wtf with the grim trap. Brutal. Never seen one yet.
I'm not saying you're a bad player; just saying I've not had nearly the luck with low ranking armour; how are you mitigating damage? Legit question.
As duelist, weapon abilities like bleed and walking away, scimitar for more accuracy, quarterstaff for evasion, shield when you can't avoid ranged attacks or ripper leaps, etc. Heavy Blow on hammer and hand axe make the enemies miss a lot. I'll use these sorts of weapons as a secondary one and them some heavily upgraded weapon for damage. With Twin Upgrades on a champion, these weapon abilities last for many turns.
Other than that, never fighting more then one enemy at a time. Almost never getting hit by ranged enemies. But, yeah sometimes you're just going to have to stand and wail on an enemy, and that's where a +10 weapon wins. If you can kill them in 2-3 hits, you won't take too much damage. Sometimes you get very unlucky RNG and miss a whole bunch of attacks in a row, but that's what healing potions are for. If I run low, I make a Recycle spell and try to roll some more. Once in a while I need to.
Wand of Regrowth is amazing for blocking line of sight to ranged enemies, for instance, and rooting one enemy while you kill another. And you should make liberal use of your armor ability, whichever it is.
Oh, and most importantly, abuse surprise attacks whenever you can. Like, you can walk circles around a patch of grass, or a single-tile column, so that none of your own attacks miss, but the enemy can still miss.
And what if I want to end the game with 21 healing potions, hmmm? Suddently the +20 plate armor is not a bad idea at all.